Battlefield 6 adds a brand-new layer to how you play your role: Field Specs. They function as a mix of passive perks and class abilities, giving each player a progression path that develops within a single match.
This Battlefield 6 Field Specs guide breaks down exactly how the system works, lists every spec available in the beta, and gives you practical tips on how to use them to your advantage.
What Are Field Specs in Battlefield 6?
The Battlefield 6 Field Spec system is essentially a tiered perk tree tied to each class. Every class (Assault, Engineer, Support, Recon) starts at Level 0 and can progress to Level 3 in a single match.
- Levels 0-2: grant passive perks (better regen, extra ammo, faster reloads, etc.).
- Level 3: unlocks an active ability that you can trigger on demand.
Progression is match-based. You level up your spec by playing the objective and doing your role:
- Assault: push flags, get kills, heal using the Adrenaline Injector.
- Engineer: blow up vehicles, repair tanks, disable armor.
- Support: heal, resupply, revive.
- Recon: spot, headshot, deploy sensors.
If you swap classes mid-match, your progress is saved. For example, you can level Assault to rank 3, switch to Recon, and later come back to Assault fully leveled.
Battlefield 6 Field Specs by Class
Every spec has three passive tiers you unlock through XP, and a final active ability that can flip an engagement.
Assault
The Assault’s Field Spec is all about staying mobile, surviving longer, and pushing flags hard. If you’re the type who thrives in close-quarters chaos, this spec keeps you in the fight longer than anyone else.
- Level 0: ADS Mobility
No movement penalty while aiming down sights. You can strafe and peek aggressively without feeling sluggish. - Level 1: Extra Adrenaline
Grants a second Adrenaline Injector charge. Having two self-heals is huge, letting you recover between skirmishes without relying on Support. - Level 2: Quick Recovery
Speeds up your natural regen (50% faster rate, 50% shorter delay). This means even without Support teammates, you’re bouncing back fast after fights. - Level 3 Active: Combat Stimulant
Temporarily highlights enemy footsteps and silhouettes around you. Lasts 5 seconds, but the timer extends if you get kills while it’s active.
Engineer
Engineers carry the team in vehicle-heavy maps. The Anti-Armor spec ensures you’re always ready to blow up tanks or keep your squad’s armor rolling.
- Level 0: Extra Rockets
Carry two additional rockets. It sounds small, but those extra shots often make the difference between scaring a tank and actually destroying it. - Level 1: Launcher Trainer
15% faster reload on launchers. If you’re trading blows with enemy armor, this perk can shave precious seconds off and keep you in the fight. - Level 2: Armor Debilitator
Vehicle targets you hit suffer weakened repairs (−50% efficiency for 10 seconds). - Level 3 Active: Power Repair
Boosts repair tool efficiency by 50% for 10 seconds. It turns Engineers into frontline pit crews, keeping friendly armor alive during big pushes.
Always coordinate. Two Engineers running Anti-Armor together can shred an enemy push while keeping their own armor nearly unkillable.
Support
Support’s Combat Medic spec turns you into the squad’s backbone, constantly reviving, resupplying, and keeping fights sustainable.
- Level 0: Field Sustainment
Auto-drops health packs when teammates interact with you. You don’t even have to think about it, your presence alone sustains the squad. - Level 1: Revive Recovery
After reviving someone, your own health regen kicks in. - Level 2: Defense-Focused
Boosts all defensive gadgets (deployable cover, supply bags, defibs). - Level 3 Active: Aid Station
Deploys a mobile healing/supply zone for 10 seconds, and cuts revive time to just 2.5s.
Recon
Recon’s Sniper spec makes them more than just sharpshooters, they become intel powerhouses, controlling fights through information and precision kills.
- Level 0: Eagle Eye
Upgraded spotting: +50% faster, +33% range, +10% angle, +3s duration. - Level 1: Wounding Shot
Body shots reveal enemies and slow their healing by 50%. Even non-lethal shots now create openings for teammates to finish the job. - Level 2: Kill Confirmed
Headshot victims cannot be revived. - Level 3 Active: UAV Call-In
Summons a UAV that follows you, automatically spotting enemies nearby.
Note: As of beta, each class only has one Field Spec path. DICE has already teased that more will be available at full launch, giving players multiple options per class for deeper customization.
Customization and Switching Field Specs
Field Specs are tied to classes, not individual soldiers. If you’re playing Assault and switch to Engineer mid-match, your Assault spec progress is saved, you’ll pick it back up if you swap back later. That flexibility means you can adapt on the fly.
Final Thoughts
As you level them up during a round, you feel your class grow stronger: Assault pushes harder, Engineers keep tanks in check, Supports turn into squad anchors, and Recon locks down vision.
And once multiple spec paths arrive at launch, the real depth begins, squads will be able to mix different builds to match the fight. Learn your Field Specs to play tactically and make every match count.