Starting out in Destiny Rising can feel overwhelming. The game throws Lightbearers, currencies, Team Levels, and gacha banners at you right from the beginning. This Destiny Rising Beginner’s Guide breaks everything down in plain language. You’ll learn how to play, what to focus on first, and which mistakes to avoid so you don’t waste time or resources. These Destiny Rising tips and tricks will help you get off to a strong start.
The Basics in Destiny Rising
The first thing you’ll notice when jumping into Destiny Rising is that it’s not the same as Destiny 2. Sure, the vibe is familiar, smooth shooting, known enemies, Strikes, even Crucible, but the whole setup was rebuilt for mobile.
So, what’s different? And what do you need to know before you start grinding? Here’s what you need to know before diving in:
Lightbearers
Destiny Rising changes one of the biggest things from Destiny 2: there’s no character creation. You don’t pick a class like Hunter, Titan, or Warlock and then build from scratch. You collect Lightbearers, fixed heroes who already come with their own subclass, relic, weapons, and abilities.
Each Lightbearer works almost like its own class. You don’t swap their weapons around freely, they are locked to specific archetypes. This means every character has a unique playstyle you need to learn.
- Wolf (starter hero): Simple Solar swordplay + basic primaries. He’s easy to use and teaches you the basics.
- Gwynn: Aggressive fighter with Void scythe, uses SMGs and shotguns. Heals through kills and blinks around the battlefield.
- Ikora: Well-known Destiny figure, now playable. Uses Void powers with a Nova Bomb.
- Tan-2: Team-support sniper who can heal or buff allies depending on stance.
Campaign Comes First
Many mobile games throw you into menus and grind right away. Destiny Rising doesn’t. The campaign is the backbone of the game and works as your main tutorial.
Every chapter introduces one of the key systems:
- Team Level: explains how all your heroes scale to your account power.
- Pinnacle Energy: teaches you the daily stamina/energy system.
- Relics & artifacts: shows how gear upgrades and special traits work.
On top of that, story missions unlock new zones, strikes, PvP, and eventually raids. If you skip or rush through the campaign, you’ll hit walls later because other activities stay locked.
The campaign is also one of the fastest ways to level Team Level early, since mission rewards give big XP chunks. Don’t scatter your attention, stick to it until you reach the first cap.
Campaign Chapters
- Intro & Meeting Radegast. The tutorial arc. You awaken Wolf, learn combat basics, and meet your first mentor.
- Haven. The main hub is introduced. Vendors, upgrades, and your first taste of social features.
- Sword of Light. Unlocks relic powers for Wolf. Core part of learning how supers and relic mechanics work.
- City in the Snowstorm. First big environment shift. Introduces tougher enemies and vertical maps.
- Gathering a Fireteam. Teaches you co-op play. You’ll form squads, queue faster, and test team synergy.
- Beneath the Ice. Dungeon-style missions with more complex boss fights. First real test of mechanics.
- Kevarrh’s Loyalty. Story arc with a faction twist. Opens up character-driven quests tied to Lightbearers.
- Hero’s Trial. Arena-style missions where survival waves push your gear and skills.
- Surge of Memories. Heavy lore chapter that ties into Destiny’s bigger universe. Rewards rare relic upgrades.
- Path to the Light. Pre-endgame preparation. Unlocks higher-tier loot and introduces raid-style mechanics.
- Operation Avenging Arrow. The current end of the campaign. Big boss fight, cinematic finish, and access to open up late-game paths and challenges.
Each campaign part is tuned to unlock core systems at the right pace. Skipping ahead leaves you underpowered and locked out of content anyway.
Team Level & Progression
In Destiny Rising, progression is tied to Team Level, not to individual characters. This system is what keeps the game beginner-friendly and prevents unnecessary grinding.
- Team Level is account-wide. Every new Lightbearer you unlock will immediately start at your current Team Level.
- You do not need to re-level each hero from scratch, the base stats scale automatically.
- Equipment, relics, and abilities still require separate upgrades, but the core power of your roster is shared.
How to Increase Team Level
Team Level rises through all main activities:
- Completing campaign chapters (the largest early boost).
- Finishing daily quests.
- Joining public events for XP crystals.
- Clearing milestone challenges and achievements.
Higher Team Level unlocks new story chapters, zones, and dungeons. Enemy difficulty and loot quality scale with your level. And certain systems (such as Iron Commander, the AFK farming feature) only become available once you reach specific breakpoints.
Progression Points
- Level 10: Access to more daily quests and farming options.
- Level 15: First difficulty spike; gear upgrades start to matter.
- Level 20: The first soft cap. Unlocks Iron Commander and ensures your roster is strong enough for harder chapters.
This system is what makes the game more new-player friendly than many gacha RPGs. You don’t waste days grinding one new hero from level 1. Instead, you can try them right away and see if they fit your playstyle.
The essential is to always push Team Level forward through campaign missions, dailies, and events. As long as your Team Level keeps rising, your whole roster stays relevant.
Unlocking Activities in Destiny Rising
Destiny Rising doesn’t stop at story missions, pretty early, the game starts opening up a bunch of different activities. Each one has its own purpose, rewards, and difficulty, so it helps to know what’s what:
PvE
- Strikes: Small 3-player co-op missions with mini-bosses and boss fights.
- Patrols: Open-world zones like Jiangshi Metro, where you farm mats and complete challenges.
- Special Activities: Examples include Singularity (Order) or the Gauntlet modes (Blitz and Onslaught) that test squad coordination.
- Raids: Larger-scale, endgame PvE unlocked later, designed for full fireteams.
PvP
- Crucible: Destiny’s signature multiplayer mode, adapted for mobile. Matches are shorter and maps are tighter for quick action. If queues are empty, the game can fill with bots, so you’re never stuck waiting.
For Beginners: Don’t try to do everything at once. The fastest way to build a solid foundation is to focus on the campaign first, at least until you hit the first natural wall around Team Level 20. After that, start branching into Strikes, public events, farming, and PvP. This way you’ll grow steadily without burning out.
Quests System
Quests work like the backbone of all progression. They come in several types:
Quest Type | Description | For |
---|---|---|
Main story missions (campaign) | Unlock zones, major loot, story | Progression |
Character Quests | Missions tied to specific Lightbearers | Lore + hero-specific rewards |
Side Quests | Optional hub/NPC tasks | Bonus mats, gear variety |
Daily Quests | Short repeatables | Steady Glimmer & materials |
Early Game Farming & Daily
Most resources come from daily activities, and skipping them will slow down your Team Level and overall growth.
Daily Sources of Progress
- Daily Quests: refresh every day, rewarding upgrade materials, Glimmer, and XP. Always complete them.
- Public Events: the best way to farm XP Crystals. They don’t consume Pinnacle Energy, making them the most efficient daily XP source.
- Iron Commander (unlocks at Team Level 20): lets you send idle fireteams on 24-hour missions. When they return, you get loot automatically, keeping your resources flowing even when offline.
- Milestones & Achievement: one-time rewards like Relic Shards and Lumia Leaves. Complete them as soon as possible for big boosts.
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Currency
Learning how to handle resources early prevents waste.
Resource | Source | Use |
---|---|---|
Lumia Leaves | Campaign, events, daily quests | Limited banners (Mythic Lightbearers) |
Pinnacle Energy | Passive regen (120/day) | Mythic farming, high-value activities |
Glimmer | General play, shops | Enhancing weapons & relics |
XP Crystals | Public Events, daily quests | Leveling Lightbearers |
Relic Shards | Campaign, challenges, milestones | Relic upgrades |
Mistakes to Avoid
- Don’t skip dailies: they are the backbone of steady progression.
- Don’t upgrade everyone at once: focus on 1-2 main Lightbearers and your best weapons.
- Don’t let Pinnacle Energy cap: max is 360; try to stay below 240 before reset.
- Use conversion tools: Choice Chests and Exchange Shops can turn one resource into another.
- Always launch Iron Commander: even on off days, it ensures a steady income.
Destiny Rising Tips & Tricks for Beginners
Getting started in Destiny Rising can feel overwhelming, but once you learn the basics, things flow much more smoothly. Here are the most important early lessons that will save you time and frustration:
- Enable Auto-Fire: Mobile shooters live or die by their controls. Turning on Auto-Fire is a game-changer, you only worry about aiming and dodging, while the game handles the shooting. It’s especially useful during farming sessions or public events where precision isn’t as critical.
- Stick to the Campaign First: Each chapter opens new zones, strikes, and activities while pushing your Team Level forward. If you try to skip ahead into farming or PvP too early, you’ll hit progression walls.
- Don’t Skip Daily Quests: Every day, you’ll get small missions that hand out XP Crystals, Glimmer, and materials. They don’t take long, but they add up quickly. Missing them means you’ll fall behind compared to players who make them a routine.
- Manage Pinnacle Energy Carefully: Pinnacle Energy regenerates 120 per day, up to a max of 360. If it caps out, you lose a full day’s worth of regeneration. Try to keep it under 240 before reset so you don’t waste free resources.
- Use Upgrade Materials Now, Not Later: The enhancement system is forgiving. You can refund most materials if you change your mind, so there’s no reason to hoard. Upgrade the weapons and relics you enjoy using, you’ll progress faster and still have flexibility later.
- Save Lumia Leaves for Limited Banners: This is one of the biggest rookie mistakes. The permanent banner is always available, but limited banners feature exclusive Mythic Lightbearers with better rates. Hold your Leaves until a strong limited character appears.
- Jump Into Public Events: Public events are short, fast, and free. They reward large amounts of XP Crystals without consuming Pinnacle Energy. Whenever you see one pop up, join in. They act like mini-level boosts for your account.
Taken together, these tips make your early game far smoother, letting you hit milestones quickly without burning out.
Final Thoughts
Destiny Rising is built to be accessible, but it still has layers of depth that can trip up new players. If you make the campaign your foundation, keep your daily habits consistent, and avoid wasting resources on low-value pulls or unnecessary upgrades, you’ll set yourself up for long-term success.
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