Among the early raid bosses in World of Warcraft: Mists of Pandaria Classic, Feng the Accursed stands out as a wall for underprepared groups. Even if you’ve cleared Stone Guard with ease, Feng will quickly show that execution matters. His abilities change depending on the weapon he picks up, and your raid needs to adapt across multiple phases. In this WoW Feng the Accursed guide, we’ll break down everything: mechanics, achievements and more.

About Feng the Accursed Boss

Lore-wise, Feng was once a mogu warlord cursed by the emperors he served. Betrayed and broken, he was bound to the Vaults, rising again and again as an eternal guardian. Now he stands as the second encounter in Mogu’shan Vaults, following the Stone Guard.

Gameplay-wise, Feng is iconic because of his weapon phases. Instead of one static ability set, he changes his powers depending on which spirit weapon he claims during the fight. That means each phase feels different, and tanks especially are tested on their awareness.

How to Start Feng the Accursed Fight

Before the pull, clear the trash packs in his chamber. The boss stands alone in a large circular arena surrounded by four ghostly weapons.

How to summon Feng the Accursed: He activates automatically once engaged.
How to start Feng the Accursed fight: Simply have your tank initiate combat. The order of weapons depends on which weapon he reaches at 75%/50%/25% (Heroic) or 66%/33% (Normal).
Positioning: The raid should be ready to drag him near the desired weapon at each health threshold. Tanks decide the order by placement.
If Feng the Accursed is not spawning, it usually means trash mobs are still alive, or your raid hasn’t reset properly.

Boss Feng the Accursed Mechanics & Phases

Feng’s mechanics revolve around the spirit weapons placed around the room. Each time his health reaches a threshold, he runs to a weapon and gains a new set of abilities.
Normal Mode in 3 phases: Fist (Lightning)Spear (Fire)Staff (Arcane).
Heroic Mode adds a fourth phase: Shield (Shadow).
Across all phases, tanks will deal with stacking debuffs (Arcane Shock, Flaming Spear, Shadowburn, Lightning Lash). Always swap at 2 stacks to avoid tank deaths.

Phase 1 Spirit of the Fist (Lightning Phase)

Abilities:
– Lightning Lash: stacking Nature DoT on the active tank.
– Lightning Fists: frontal cone that stuns and deals heavy Nature damage.
– Epicenter: room-wide earthquake, damage increases the closer you stand to Feng and reduces hit chance by 75%.

Strategy:
The fight begins with Feng grabbing the Fist weapon. Tanks will immediately start dealing with Lightning Lash, which forces them to swap around two stacks. If they try to push to three or more, the ticking DoT will overwhelm healers. Position Feng so that he faces the center of the arena, while the entire raid stacks behind him. This ensures that only the designated bait player ever risks being caught by Lightning Fists.
To handle Lightning Fists, assign a ranged DPS, to stand slightly apart from the raid. When Feng casts the ability, the off-tank should use Shroud of Reversal on that bait. This allows the shockwave to be reflected back onto Feng, stunning him. The stun not only deals bonus damage but also interrupts Epicenter if timed correctly. If your reflect isn’t ready or is mistimed, the raid must prepare for the Epicenter.
There are two ways to survive Epicenter. The safest is for the main tank to drop Nullification Barrier so the raid can stack inside and take no damage. If Barrier isn’t available, the raid needs to spread loosely and healers must commit strong cooldowns. Epicenter wipes groups more often than any other mechanic in this phase.

Phase 2 Spirit of the Spear (Fire Phase)

Abilities:
– Flaming Spear: stacking Fire DoT on the tank.
– Wildfire Spark: marks a random player, explodes after 5s, leaving a patch of fire.
– Draw Flame: pulls all fire patches to Feng. If absorbed, he pulses raid-wide Fire AoE damage.

Strategy:
At 66% (Normal) or 75% (Heroic), Feng switches to the Spear. Tanks continue the same routine, swap at two stacks of Flaming Spear, but the raid’s attention shifts to fire management. When a player is targeted by Wildfire Spark, they must quickly run to a designated drop spot. Most groups choose the area where Feng originally picked up the Staff or another corner of the room. All patches should be dropped together so that when Draw Flame occurs, the fire moves in a predictable line.
Draw Flame is the make-or-break mechanic. If Feng absorbs even one patch, he gains a raid-wide pulsing Fire aura that deals heavy damage. The ideal counter is to place Nullification Barrier between Feng and the incoming fire. This causes the flames to fizzle out harmlessly. If the Barrier is unavailable, healers must use major raid cooldowns such as Power Word: Barrier, Spirit Link, or Tranquility to survive until the buff expires.
Positioning is straightforward: melee stay directly behind Feng, while ranged and healers group in the center. This keeps the raid spread enough for Sparks but still within range for healing. Precision here matters, sloppy Spark placements will overwhelm your raid later.

Phase 3 Spirit of the Staff (Arcane Phase)

Abilities:
– Arcane Shock: stacking Arcane DoT on the tank.
– Arcane Resonance: debuff on a random player, damaging all allies within 6 yards.
– Arcane Velocity: heavy raid-wide AoE; damage increases the farther players are from Feng.

Strategy:
At 33% (Normal) or 50% (Heroic), Feng equips the Staff. Tanks once again swap at two stacks, but this phase is particularly dangerous for the raid because of the Arcane AoEs. When a player receives Arcane Resonance, they must immediately step away from the group. Standing too close will chain significant damage to others, and healers will not be able to cover it.
Meanwhile, Arcane Velocity forces the opposite behavior: everyone must collapse directly under the boss to reduce incoming damage. The closer you are, the less the AoE ticks for. This is where Nullification Barrier shines, the tank should drop it for every second Velocity cast, negating the raid damage entirely. For the casts where Barrier isn’t available, healers need to line up raid-wide cooldowns.
The real danger comes after each Arcane Velocity. Feng often casts Arcane Resonance immediately afterward, punishing groups who remain stacked. To counter this, the raid must spread as soon as Velocity ends, creating space before Resonance lands. Quick reactions here separate clean kills from sudden wipes.

Phase 4 Spirit of the Shield (Heroic Only – Shadow Phase)

Abilities:
– Shadowburn: stacking Shadow DoT on the tank.
– Chains of Shadow: links several players together, dealing minor cleave damage.
– Siphoning Shield: throws a shield into the arena, spawning Soul Fragments that heal Feng if they reach it.

Strategy:
This phase only exists on Heroic. When Feng throws down Siphoning Shield, ten Soul Fragments spawn and begin walking toward it. If even a few make it, Feng heals for a huge chunk of health, often undoing minutes of progress. To prevent this, the raid should pre-position away from the shield’s landing spot so all fragments spawn together. DPS must immediately switch to AoE, using grips, stuns, and knockbacks to keep fragments from reaching the shield.
The easiest solution is for the main tank to drop Nullification Barrier directly on top of the shield. Doing so despawns the fragments instantly, skipping the mechanic. Because of this, Barrier management throughout the fight is critical, if you’ve wasted it earlier, the shield phase becomes much harder.
Healers will also need to manage constant raid-wide chip damage from Chains of Shadow, but compared to Siphoning Shield, this is minor. As always, tanks swap at two stacks of Shadowburn to avoid excessive DoT ticks.

General Tips & Tricks for Feng the Accursed

Feng isn’t the hardest fight in WoW MoP Classic. But if your group treats it like a simple tank-and-spank, you’ll quickly find yourselves overwhelmed by DoTs, AoEs, or adds. Here’s how to keep things smooth.

Relic Coordination

The two relics in the room (Nullification Barrier and Shroud of Reversal) are the raid’s safety net. Tanks must coordinate from the start: one takes the Barrier, the other takes Shroud. Barrier should always be saved for dangerous AoEs like Epicenter, Arcane Velocity, or Draw Flame, while Shroud is best used to reflect Lightning Fists back onto Feng in Phase 1. If both are wasted at the wrong moment, wipes are almost guaranteed.

Tank

Swap properly: Every weapon adds a stacking DoT (Arcane Shock, Flaming Spear, Shadowburn, Lightning Lash). Swap at 2 stacks, no exceptions.
Plan positioning: Move Feng close to the next weapon just before 75/50/25% (Heroic) or 66/33% (Normal). This ensures he picks the correct one and keeps your phase order controlled.
Barrier vs. Shroud: Communicate. If one tank is using Barrier to cover the raid, the other must be ready to handle Shroud timing.

Healer

Tank pressure: The DoTs hit extremely hard. Be ready with externals (Pain Suppression, Ironbark) if swaps are delayed.
Raid-wide spikes: Save big cooldowns for Arcane Velocity, Draw Flame, and any Epicenter that isn’t covered by Barrier.
Background damage: Feng constantly casts Spirit Bolt, which peppers the raid with random hits. Keep light AoE healing rolling throughout the fight so you’re not caught off guard.

DPS

Fire discipline: In the Spear phase, treat Wildfire Spark like a lethal mechanic. Run out to the assigned “fire drop” zone and never panic-drop in the raid. One bad patch can cause a wipe when Draw Flame pulls it in.
Add priority: On Heroic Shield phase, drop everything and burn Soul Fragments. If they heal Feng, the fight drags on and your healers will run dry.

Raid-Wide Advice

Spread vs. Stack: The fight constantly alternates between mechanics that demand spreading (Arcane Resonance, Wildfire Spark) and stacking (Arcane Velocity, Epicenter). The faster your raid can transition, the smoother the kill.
Cooldown rotation: Assign a rotation before the pull. For example, Barrier on 1st Epicenter, Spirit Link on 2nd, Rallying Cry on 3rd. This avoids panic and wasted overlaps.
Phase order control: In Heroic, pulling Feng near the weapon you want next determines the phase order. Most groups prefer Staff → Spear → Shield → Fist to clear the nastier phases earlier before his Strength of Spirit stacks get too high.

Feng the Accursed Achievements

Like other WoW MoP Classic raid bosses, Feng has a couple of achievements tied to him in Mogu’shan Vaults:

  • Heroic: Feng the Accursed: Defeat Feng the Accursed in Mogu’shan Vaults on Heroic.
  • Anything You Can Do, I Can Do Better…: Defeat Feng after mimicking each of his abilities with Shroud of Reversal.

Both count toward Glory of the Pandaria Raider, which rewards the Heavenly Crimson Cloud Serpent.

Feng the Accursed Boss Loot

ItemSlotType
Amulet of Seven CursesNeck
Arrow Breaking WindcloakBackCloth
Bracers of Six OxenWristPlate
Chain of ShadowWaistMail
Cloak of Peacock FeathersBackCloth
Fan of Fiery WindsOff HandHeld in Off-hand
Feng's Ring of DreamsFinger
Feng's Seal of BindingFinger
Hood of Cursed DreamsHeadLeather
Imperial Ghostbinder's RobesChestCloth
Legplates of Sagacious ShadowsLegsPlate
Nullification GreathelmHeadPlate
Tomb Raider's GirdleWaistLeather
Wildfire WorldwalkersFeetMail

Final Thoughts

Feng the Accursed may not be the biggest roadblock in Mogu’shan Vaults, but he perfectly captures what MoP Classic raiding is about: clever mechanics, precise positioning, and punishing sloppy play. His weapon phases keep the fight dynamic, and his loot/achievements give strong incentives to return. If your group struggles, a WoW MoP Mogu’shan Vaults Boost can help you secure kills, loot, and achievements without endless wipes.

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