MoP Classic Tier 15 Sets Overview in Throne of Thunder Raid
MoP Classic Tier 15 Sets define how most classes function during Phase 3, with the Throne of Thunder raid acting as the point where rotations, cooldown usage, and proc timing start to matter much more than raw stats alone. These sets change how often key abilities are used, how resources flow, and when cooldowns line up during longer encounters.
Many specs feel noticeably incomplete without at least a 2-piece bonus, and the jump to a 4-piece often unlocks smoother rotations, stronger burst windows, or better scaling on multi-target fights. Knowing how Tier 15 pieces drop and which bonuses matter for your spec lets you plan raid clears more efficiently and avoid burning lockouts on low-impact upgrades.
Understanding Tier 15 Sets in MoP Classic
Tier 15 is the second raid tier of Mists of Pandaria Classic, with most pieces coming from Throne of Thunder on Normal and Heroic. This is the point where class mechanics start interacting much more tightly with gear, instead of simply scaling linearly with item level.
What makes Tier 15 impactful in real gameplay:
- 2-piece bonuses often stabilize rotations by adding extra procs, reducing downtime, or smoothing resource generation
- 4-piece bonuses amplify core cooldowns or signature spells, changing burst timing and priority decisions
- Tank and hybrid specs gain meaningful survivability or resource advantages instead of passive stat bumps
- Stat scaling matters more, many bonuses interact directly with haste, crit, or mastery, making reforging and gem choices more punishing if done incorrectly
Compared to Tier 14, Tier 15 rewards correct gearing and bonus timing far more aggressively. Specs that align their stats and cooldowns with set bonuses gain real advantages on longer Throne of Thunder encounters, while poorly planned setups can feel oddly underpowered despite higher item level.
Tier 15 Class Sets
Unlike some earlier tiers where armor type was the main divider, Tier 15 leans heavily into spec fantasy and gameplay role. Tanks, healers, and DPS within the same class often wear differently named sets, even though they come from the same raid.
| Class | Tier 15 Set |
|---|---|
| Death Knight | Plate / Battleplate of the All-Consuming Maw |
| Druid | Regalia / Battlegear / Armor / Vestments of the Haunted Forest |
| Hunter | Battlegear of the Saurok Stalker |
| Mage | Regalia of the Chromatic Hydra |
| Monk | Fire-Charm Armor / Vestments / Battlegear |
| Paladin | Vestments / Plate / Battlegear of the Lightning Emperor |
| Priest | Vestments / Regalia of the Exorcist |
| Rogue | Nine-Tail Battlegear |
| Shaman | Regalia / Battlegear / Vestments of the Witch Doctor |
| Warlock | Regalia of the Thousandfold Hells |
| Warrior | Battleplate / Plate of the Last Mogu |
Throne of Thunder Tier 15 Loot
Tier 15 armor does not drop as direct class pieces. Instead, Throne of Thunder bosses drop tier tokens, which are exchanged for your class set.
Tier 15 Token Slots and Bosses
| Slot | Boss |
|---|---|
| Helm | Twin Consorts (Lu’lin) |
| Shoulders | Iron Qon |
| Chest | Dark Animus |
| Legs | Ji-Kun |
| Gloves | Council of Elders (Kazra’jin) |
Tokens are turned in at:
- Ao Pye (Townlong Steppes)
- Teng of the Flying Daggers (Isle of Thunder)
Tier 15 Token Groups by Class
| Token Type | Classes |
|---|---|
| Vanquisher | Death Knight, Druid, Mage, Rogue |
| Conqueror | Paladin, Priest, Warlock |
| Protector | Hunter, Monk, Shaman, Warrior |
This grouping determines which classes can exchange a given token, regardless of specialization.
The key difference compared to Tier 14 is the addition of Monks to the Protector token pool, which now covers four classes instead of three. This slightly alters how quickly Monk sets come together compared to earlier tiers, especially in smaller raid sizes.
Everything else: token slots, class distribution logic, and exchange rules, remains aligned with established MoP Classic raid systems.
Understanding token allocation early helps raids avoid wasted tokens, plan loot priority cleanly, and reduce delays when pushing toward 2-piece and 4-piece Tier 15 bonuses.
MoP Classic Tier 15 Set Bonuses
Death Knight
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Blood | Rune Tap costs no runes and has its cooldown reduced by 10 sec | Bone Shield grants 15 Runic Power each time a charge is consumed |
| Frost / Unholy | Attacks can summon a Zandalari spirit (~1.15 PPM) | Soul Reaper triggers below 45% HP; Killing Machine also affects Soul Reaper |
Gameplay impact: stronger execute windows and smoother resource flow, especially on long boss fights.
Druid
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Balance | +10% crit chance to Starsurge | Nature’s Grace also grants 1000 crit and 1000 mastery |
| Feral | Finishers have a 15% chance per combo point to add an extra CP | Tiger’s Fury gives +40% crit to key abilities |
| Guardian | Dodges boost Frenzied Regeneration healing (stacking) | Enrage increases Rage generation by 50% |
| Restoration | Swiftmend heals up to 4 targets | Rejuvenation gains 6% increased healing per tick |
Gameplay impact: one of the strongest Tier 15 sets overall; 4-piece bonuses heavily reshape rotations.
Hunter
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| All Specs | Steady Shot / Cobra Shot can summon a Thunderhawk (~1.0 PPM) | Arcane Shot, Multi-Shot, and Aimed Shot can trigger Lightning Arrow (~3.0 PPM) |
Gameplay impact: consistent passive damage that scales well in cleave and multi-target fights.
Mage
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| All Specs | After Alter Time ends, gain 1800 haste, crit, and mastery for 30 sec | Enhances Arcane Charges, Pyroblast crit chance, or Fingers of Frost procs |
Gameplay impact: powerful synergy with burst windows and excellent scaling into Heroic progression.
Monk
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Brewmaster | Stagger damage increases after Elusive Brew expires | Stagger damage has a chance to make Purifying Brew cost no Chi |
| Mistweaver | Renewing Mist heals for more each time it jumps | Thunder Focus Tea cooldown reduced by 5 sec |
| Windwalker | Chi generators can spawn Energy Spheres | Chance to gain extra Tigereye Brew charges |
Gameplay impact: smoother resource management and higher uptime on core abilities.
Paladin
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Holy | Daybreak healing increased by 50% | +20% Beacon of Light transfer |
| Protection | Word of Glory / Eternal Flame grant block chance | Divine Protection generates Holy Power |
| Retribution | Exorcism increases Holy damage taken by the target | Crusader Strike can empower Templar’s Verdict |
Gameplay impact: Holy and Retribution gain clear throughput boosts; Protection gains stability under pressure.
Priest
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Discipline / Holy | Prayer of Mending heals for more per jump | Penance / Circle of Healing can summon Golden Apparitions |
| Shadow | Shadowy Apparitions extend DoT durations | Vampiric Touch can trigger additional Apparitions |
Gameplay impact: Shadow gains smoother multi-DoT uptime; healers benefit from strong proc-based throughput.
Rogue
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| All Specs | Finishers act as if one extra combo point was spent | Shadow Blades reduces ability energy costs by 15% |
Gameplay impact: more reliable finishers and extremely strong burst phases during cooldowns.
Shaman
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Elemental | Lightning Bolt and Chain Lightning can trigger Lightning Strikes | Ascendance cooldown reduced by Lava Burst casts |
| Enhancement | Stormstrike grants extra Maelstrom Weapon stacks | Windfury Weapon reduces Feral Spirit cooldown |
| Restoration | Healing Stream Totem heals an extra target | Ancestral Awakening triggers more often |
Gameplay impact: Enhancement and Elemental gain faster pacing; Restoration improves passive raid healing.
Warlock
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| All Specs | Dark Soul phases become more resource-efficient | Strong buffs to DoTs and resource generation |
Gameplay impact: excellent sustained DPS gains, especially in long Throne of Thunder encounters.
Warrior
| Specialization | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Arms / Fury | Auto-attacks can trigger Enrage | Skull Banner also grants +35% crit chance |
| Protection | Shield Slam and Revenge can trigger Victory Rush | +50% Rage generation against Demoralizing Shout targets |
Gameplay impact: DPS warriors gain lethal burst windows; Protection warriors gain consistent Rage flow.
Final Thoughts
If Phase 3 is where you want your class to finally “lock in,” Tier 15 is the reason. Get the right pieces, finish your set, and Throne of Thunder does the rest, your damage smooths out, your healing ramps harder, and your cooldowns finally line up the way they should.
But not every raid group clears Throne of Thunder cleanly, and Tier 15 token competition can stall progress even when performance is solid. For players focused on unlocking full set bonuses quickly — MoP Classic Patch 5.2: The Thunder King Boosts can remove weeks of RNG and roster friction.
FAQ
What raid drops Tier 15 sets in MoP Classic?
Which bosses drop each Tier 15 slot?
Each armor slot is tied to a specific boss:
- Helm — Twin Consorts
- Shoulders — Iron Qon
- Chest — Dark Animus
- Legs — Ji-Kun
- Gloves — Council of Elders
This makes planning weekly kills important if you’re targeting a specific piece.



