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BlazingBoost Arc Raiders

All ARC Raiders Blueprints and How to Get Them

Blueprints in ARC Raiders unlock permanent crafting recipes for weapons, mods, explosives, medical tools, and refined components. Each one is a one-time consumable: you pick it up, use it, and the recipe stays available at the appropriate station level.

Below is a full breakdown of every blueprint currently confirmed in the game, where they typically drop, and how to farm them efficiently without wasting time on low-value routes.

Blueprints in ARC Raiders

  • A blueprint becomes permanent after you consume it in your inventory.
  • If you die before extraction, you lose it. Once learned, you keep it forever.
  • Most blueprints require a specific workstation level (Gunsmith, Explosives Station, Refiner, Gear Bench, Utility Station, Medical Lab).
  • Duplicate blueprints can be sold for Coins.
  • Some rare and legendary blueprints come from fixed sources such as bosses or quest rewards.

There are dozens of blueprints in total, split between weapons, attachments, explosives, utility items, medical tools, and refined parts.

All ARC Raiders Blueprints

Blueprints marked as Random Drop come from high-value loot zones, locked rooms, hidden caches, weapon crates, duffel bags, and interior containers. Boss and quest blueprints have fixed sources.

Weapon Blueprints

BlueprintStation & LevelKey Crafting Components
AnvilGunsmith 25 Mechanical Components, 5 Simple Gun Parts
AphelionGunsmith 33 Magnetic Accelerators, 3 Complex Gun Parts, 1 Matriarch Reactor
BettinaGunsmith 23 Advanced Mechanical Components, 3 Heavy Gun Parts, 3 Canisters
BobcatGunsmith 31 Magnetic Accelerator, 3 Light Gun Parts, 2 Exodus Modules
BurlettaGunsmith 13 Mechanical Components, 3 Simple Gun Parts
EqualizerGunsmith 33 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor
HullcrackerGunsmith 31 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module
Il ToroGunsmith 15 Mechanical Components, 6 Simple Gun Parts
JupiterGunsmith 33 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor
OspreyGunsmith 32 Advanced Mechanical Components, 3 Medium Gun Parts, 7 Wires
TempestGunsmith 31 Magnetic Accelerator, 3 Medium Gun Parts, 2 Exodus Modules
TorrenteGunsmith 32 Advanced Mechanical Components, 3 Medium Gun Parts, 6 Steel Springs
VenatorGunsmith 32 Advanced Mechanical Components, 3 Medium Gun Parts, 5 Magnets
VulcanoGunsmith 31 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module
WolfpackExplosives Station 32 Explosive Compounds, 2 Sensors

Attachment Blueprints (Magazines, Muzzles, Barrels)

BlueprintStation & LevelKey Crafting Components
Angled Grip IIGunsmith 22 Mechanical Components, 3 Duct Tape
Angled Grip IIIGunsmith 32 Mod Components, 5 Duct Tape
Compensator IIGunsmith 22 Mechanical Components, 4 Wires
Compensator IIIGunsmith 32 Mod Components, 8 Wires
Extended BarrelGunsmith 32 Mod Components, 8 Wires
Extended Light Magazine IIGunsmith 22 Mechanical Components, 3 Steel Springs
Extended Light Magazine IIIGunsmith 32 Mod Components, 5 Steel Springs
Extended Medium Magazine IIGunsmith 22 Mechanical Components, 3 Steel Springs
Extended Medium Magazine IIIGunsmith 32 Mod Components, 5 Steel Springs
Extended Shotgun Magazine IIGunsmith 22 Mechanical Components, 3 Steel Springs
Extended Shotgun Magazine IIIGunsmith 32 Mod Components, 5 Steel Springs
Muzzle Brake IIGunsmith 22 Mechanical Components, 4 Wires
Muzzle Brake IIIGunsmith 32 Mod Components, 8 Wires
Shotgun Choke IIGunsmith 22 Mechanical Components, 4 Wires
Shotgun Choke IIIGunsmith 32 Mod Components, 8 Wires
Shotgun SilencerGunsmith 32 Mod Components, 8 Wires
Silencer IGunsmith 22 Mechanical Components, 4 Wires
Silencer IIGunsmith 32 Mod Components, 8 Wires

Stock & Grip Blueprints

BlueprintStation & LevelKey Crafting Components
Horizontal GripGunsmith 32 Mod Components, 5 Duct Tape
Lightweight StockGunsmith 32 Mod Components, 5 Duct Tape
Padded StockGunsmith 32 Mod Components, 5 Duct Tape
Stable Stock IIGunsmith 22 Mechanical Components, 3 Duct Tape
Stable Stock IIIGunsmith 32 Mod Components, 5 Duct Tape
Vertical Grip IIGunsmith 22 Mechanical Components, 3 Duct Tape
Vertical Grip IIIGunsmith 32 Mod Components, 5 Duct Tape

Gear Mod Blueprints (Combat, Looting, Tactical presets)

BlueprintStation & LevelKey Crafting Components
Combat Mk. 3 (Aggressive)Gear Bench 32 Advanced Electrical Components, 3 Processors
Combat Mk. 3 (Flanking)Gear Bench 32 Advanced Electrical Components, 3 Processors
Looting Mk. 3 (Survivor)Gear Bench 32 Advanced Electrical Components, 3 Processors
Tactical Mk. 3 (Defensive)Gear Bench 32 Advanced Electrical Components, 3 Processors
Tactical Mk. 3 (Healing)Gear Bench 32 Advanced Electrical Components, 3 Processors

Explosives & Utility

BlueprintStation & LevelKey Crafting Components
Barricade KitUtility Station 21 Mechanical Component
Blaze GrenadeExplosives Station 31 Explosive Compound, 2 Oil
Explosive MineExplosives Station 31 Explosive Compound, 1 Sensor
Jolt MineExplosives Station 21 Electrical Component, 1 Battery
Lure GrenadeUtility Station 21 Speaker Component, 1 Electrical Component
Remote Raider FlareUtility Station 12 Chemicals, 4 Rubber Parts
ShowstopperExplosives Station 31 Advanced Electrical Component, 1 Voltage Converter
Smoke GrenadeUtility Station 214 Chemicals, 1 Canister
Tagging GrenadeUtility Station 31 Electrical Component, 1 Sensor
Trigger ’NadeExplosives Station 22 Crude Explosives, 1 Processor

Medical Items

BlueprintStation & LevelKey Crafting Components
DefibrillatorMedical Lab 29 Plastic Parts, 1 Moss
Vita ShotMedical Lab 32 Antiseptic, 1 Syringe
Vita SprayMedical Lab 33 Antiseptic, 1 Canister

Tools & Light Items

BlueprintStation & LevelKey Crafting Components
Snap HookUtility Station 32 Power Rod, 3 Rope, 1 Exodus Module
Light Stick (Blue, Green, Red, Yellow)Refiner 23 Chemicals

Component Refinement

BlueprintStation & LevelKey Crafting Components
Complex Gun PartsRefiner 3Light + Medium + Heavy Gun Parts
Heavy Gun PartsRefiner 24 Simple Gun Parts
Light Gun PartsRefiner 24 Simple Gun Parts
Medium Gun PartsRefiner 24 Simple Gun Parts

How to Get ARC Raiders Blueprints

Loot Distribution Basics

Blueprints can drop pretty much anywhere, but in practice the game heavily favors certain areas and container types. If the goal is to complete an all arc raiders blueprints list, you’ll want to focus on locations with dense loot spawns and upgraded loot tables.

Best Areas (Consistent Blueprint Drops)

Players generally farm these because they offer the most containers per run:

  • Dam Battlegrounds
  • Dome
  • Power Generation Complex
  • North Elevator
  • Buried City
  • Plaza Rosa
  • Hospital
  • Apartment clusters and multi-floor buildings

These areas combine high-value loot markers, many locked rooms, and reliable weapon crate spawns. They effectively function as your practical arc raiders blueprints map because the density of loot makes each run efficient.

Containers Worth Opening Every Time

Some containers simply have better odds than others:

  • Hidden caches / high-value lockers: strongest chance for weapon and mod blueprints.
  • Locked rooms (keys or power cells required): elevated loot table, frequent Tier II–III mods and weapon recipes.
  • Weapon crates (large green boxes): reliable spawn locations, good for weapon blueprints.
  • Duffel bags, cabinets, drawers, containers behind breachable walls: often ignored, but they pull from the same pool that includes mod and attachment blueprints.

If you’re doing targeted blueprint farming, prioritize routes where you can hit as many caches and locked rooms as possible.

Night Raids

Night cycles tend to produce better average loot in certain zones, especially residential clusters and indoor locations. Many players use night runs for farming utility, explosives, and grenade blueprints like Wolfpack because the loot distribution feels slightly shifted toward high-tier rolls.

By the way, we also have a guide on Night Raids.

Bosses and Fixed Sources

Some blueprints aren’t random:

  • Matriarch: drops the Aphelion blueprint.
  • Queen encounter: drops Equalizer and Jupiter.

If you’re collecting specific legendaries, bosses are non-negotiable.

Vendors and Reputation Unlocks

Some blueprints appear in vendor inventories once you reach certain reputation levels. This isn’t fast, but it’s guaranteed, so it’s a good way to fill missing early- or mid-tier recipes.

Efficient Blueprint Farming (Practical Routes)

Recommended loop approach:

  • Choose a high-density zone (Dam Battlegrounds or Buried City).
  • Create a circular route with the maximum number of caches, locked rooms, and weapon crates.
  • Play during nighttime raids when possible for slightly better rolls.
  • Clear multi-floor interiors, they often hide multiple loot points stacked vertically.
  • Extract consistently. Hoarding too long usually leads to losing the entire run.

Final Thoughts

Collecting blueprints in ARC Raiders isn’t complicated once you get a feel for where the game actually likes to hide good loot.

After a few runs you’ll notice patterns: some buildings always pay off, some crates almost never do, and certain spots just keep handing you new recipes for free.

You don’t need to hunt each blueprint individually. Run the dense zones, clear interiors, check locked rooms, and extract without getting greedy. The list fills itself in over time. The only real exceptions are the boss drops, those are worth going out of your way for.

Once you’ve got a few solid weapon recipes and the basic attachments you like, the whole game opens up. You stop depending on random drops and start shaping your loadout the way you actually want it.

FAQ

How many blueprints are there in ARC Raiders?

Roughly around sixty-plus, depending on the patch. If you’re aiming for a full collection, expect a long list.

Are there fixed blueprint locations?

Not in the strict sense. Most blueprints are random drops, but High/Medium Value zones, locked rooms, and hidden caches have noticeably better odds.

Do night raids really drop better loot?

They usually feel that way. Night runs tend to stack more high-value containers in tight areas, which naturally bumps your chances.

What should I aim for first?

A couple of solid weapon recipes (Anvil, Torrente, Il Toro) and basic attachments like extended mags, grips, and silencers. These give you the biggest immediate upgrade.

Is trading a thing?

Only informally. Players drop items for each other during raids. It works, but it’s trust-based.

Should I sell duplicates?

If you don’t need them, sure. It’s easy extra Coins with no downside.

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