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ARC Raiders Weekly Trials Guide - How the Trials System Works

Trials in ARC Raiders are the game’s competitive endgame system, a ranked challenge mode that tracks your weekly challenges across multiple objectives. Once unlocked at Level 15, Trials become your gateway to leaderboard play, cosmetic rewards, and a constant cycle of improvement. This guide explains how Trials work, how points are earned, what each rank means, and how to maximize rewards every week.

Trials System

Trials in ARC Raiders mark the point where the game shifts from simple survival to structured competition. They unlock at Level 15, introducing a ranked mode that tracks how effectively you can complete weekly challenges inside real raids — not just how hard you hit, but how smartly you play.

Each week, you’ll get five Trials Challenges in the dedicated menu. They range from straight combat goals like taking down Leapers or Fireballs, to utility-based tasks such as hacking ARC Probes, looting Supply Drops, or hauling Field Crates. Every action you perform during a raid earns Trial Points, but those points only count after a clean extraction, if you don’t make it out, the run is wiped from your record.

Five Rotating Challenges per Week

Each week brings five new tasks. These might require you to destroy certain ARC variants (Leapers, Fireballs, Ticks), loot supply drops, harvest plants, or interact with hidden terminals. Every completed action during a raid gives you Trial Points, which are stored temporarily and only added to your total once you extract.

Extraction Is Mandatory

The single most important rule of Trials: no extraction, no points. You could farm thousands of points during a raid, but if you die or fail to extract, you lose everything earned in that run. Survival discipline directly determines leaderboard progress.

Best Performance Counts

For each of the five weekly challenges, only your personal best score is recorded. You can attempt them as many times as you want, but only your top result contributes to your overall division score. This encourages improvement, not pure volume.

Weekly Reset and Leaderboard Cycles

Every Monday, leaderboards reset. Your combined scores across all five challenges determine whether you advance, hold, or drop ranks. Players who consistently complete all challenges, even without topping them, almost always move upward.

Special Map Conditions

Certain raids come with global modifiers, such as Night Raid, Electromagnetic Storm, or Hidden Bunker. Completing Trials in these conditions grants double Trial Points, so high-rank players plan their sessions around these boosted maps. These conditions change dynamically, meaning experienced players often monitor the rotation before launching a raid.

Many new Raiders underestimate how Trials scoring actually works. The game only finalizes your points after you successfully extract and return to Speranza. That’s because ARC Raiders treats every run as a risk-reward scenario — your points are “in the field” until you escape.

This rule ensures fairness: players can’t farm endlessly and die midway for free XP. The safest Raiders, not just the fastest, are the ones who consistently rank high on the weekly boards.

Weekly Rotation and Planning

Challenges reset every Monday with a new combination. Because of this, top players always check the Trials tab before launching their first raid. The best approach is to focus on one challenge at a time rather than spreading effort thin across all five.

For example:

  • Start your week by farming easy scavenging objectives.
  • Move to combat-heavy ones like Fireballs or Leapers once your gear and ammo supply are solid.
  • End the week improving any low scores before the Monday reset.

Planning around this rotation ensures you extract consistently and improve your rank each cycle without burnout or wasted runs.

Trials Challenge List

Each week brings a rotating set of five Trials Challenges drawn from a larger pool of objectives. These range from pure combat tasks to scavenging, exploration, and support roles. Completing them during raids grants Trial Points — and only your highest score for each category counts after extraction.

Here’s a breakdown of the currently known Trials challenges and their point values:

ChallengeObjectivePoints
Damage any ARC enemiesDeal damage to any ARC unit
Damage ground-based ARC enemiesFocus on non-flying ARC units
Damage LeapersEliminate Leaper-type enemies1,500 per kill
Damage BastionsDestroy Bastion enemies2,250 per kill
Damage WaspsEliminate flying Wasp enemies220 per kill
Damage HornetsDeal damage to Hornet ARC units
Destroy TicksDestroy Tick units
Destroy FireballsShoot down Fireball drones370 per kill
Destroy Ticks, Fireballs, and PopsEliminate any of these enemy types235 per kill
Search First Wave HusksInvestigate fallen husks400 per husk
Search Supply DropsLoot supply containers800 per drop
Harvest PlantsCollect flora resources250 per plant
Open ARC ProbesHack and open ARC probe terminals667 per probe
Download data during Hidden BunkerRetrieve bunker data400 per data
Deliver Field CratesCarry and deposit field crates500 per crate

ARC Raiders Trials Ranking System

The Trials ranking system groups players into divisions of 100 Raiders at the same rank. Once you earn any points in a given week, you are automatically placed in one of these divisions. Your position on the leaderboard is determined by the combined total of your best scores across all five weekly challenges.

At the start of each new week (Monday), rankings reset and players are promoted or demoted based on their final placement within the division:

Placement RangeResult
Top 30Promoted two subranks
31–60Promoted one subrank
61–80Remain at current rank
81–100Demoted one subrank

This rotation ensures that progress in Trials depends on consistent performance rather than a single strong run. The more challenges you complete efficiently, the higher your average weekly score and promotion rate. The Cantina Legend tier sits above all other divisions. It’s reserved for the top 100 players globally within the Hotshot bracket, representing the highest competitive achievement available in ARC Raiders.

Full Trials Rank Structure

TierSubranks
RookieI - II - III
TryhardI - II - III
WildcardI - II - III
DaredevilI - II - III
HotshotSingle rank
Cantina LegendGlobal Top 100

ARC Raiders Trials Rewards

Trials rewards in ARC Raiders are divided into two main categories: Challenge Rewards and Season Rewards.

Both systems encourage consistent participation, short-term effort pays off weekly, while steady progress over several weeks secures the most valuable cosmetics.

Challenge Rewards

Each of the five weekly challenges grants item rewards when specific point milestones are reached. You can claim these once per week per challenge tier, and they’re awarded automatically after a successful extraction.

Points ReachedReward Type
1,000 pointsRandom Uncommon Item
2,500 pointsRandom Rare Item
4,000 pointsRandom Epic Item

Challenge rewards refresh every Monday with the new Trials rotation. Even if you don’t reach the top ranks, completing all five weekly challenges consistently ensures a steady flow of rare materials and gear upgrades.

Season Rewards

Season Rewards are granted at the end of each Trials season based on your final rank. Each higher tier automatically includes the cosmetic items from all lower ranks, so climbing the leaderboard improves both your placement and total reward pool.

Rank TierSeason Reward
Rookie II“Happy Jig” Emote
Rookie III“Black Eye” Face Style
Tryhard I“Archeologist” Backpack
Tryhard III“Briefcase” Backpack Attachment
Wildcard I“Mastery Medal” Backpack Charm
Wildcard III“Bow and Arrow” Emote
Daredevil I“Patrol Outfit and Headgear” (Patrol Variant)
Cantina Legend“Scarlet Black” Outfit Color Variant

Season rewards are distributed automatically once the season ends. You keep all cosmetics earned from previous seasons, allowing long-term progression even if you don’t always finish in the top ranks.

How to Rank Up Faster in Trials

  • Focus on one challenge per raid: Don’t try to complete all five in a single session. Pick one (for example, “Search Supply Drops” or “Damage Leapers”), route your map around it, and repeat until you beat your previous score.
  • Target double-point missions: Missions tagged Night Raid, Electromagnetic Storm, or Hidden Bunker give twice the Trial Points. Prioritize these whenever they’re active — they can double your rank gain in the same playtime.
  • Always extract: No matter how good your score is mid-raid, it only counts if you survive the extraction. A clean exit is worth more than risky bonus kills that could cost your entire run.
  • Play in a group when possible: Coordinated teams clear faster, share objectives, and revive each other during emergencies, dramatically increasing your chance to bank scores consistently.
  • Use skill synergy: Abilities like Looter’s Instinct and Proficient Pryor shorten raid time and raise your per-hour points. The faster you loot and move, the more Trials completions you can fit into a week.
  • Track your weekly reset: Trials reset every Monday. Spend weekends finishing any remaining challenges before the leaderboard updates — partial progress doesn’t carry over.

Following this structure, most players can climb one full tier (three subranks) every two to three weeks through stable, consistent play.

Final Thoughts

Trials turn ARC Raiders’ survival gameplay into a measurable competition of skill and endurance. Success is tied to how reliably you complete objectives, manage risks, and extract under pressure.

Over time, the promotions, cosmetics, and leaderboard climb will come naturally.

For Raiders who prefer efficiency and guaranteed results, professional leveling and Trials support services like ARC Raiders Trials Boosts from BlazingBoost offer structured, safe assistance, handled by verified players with hundreds of completed runs.

FAQ

What level do I need to unlock Trials?

Trials unlock automatically when your Raider reaches Level 15. From that point, you’ll gain access to the Trials tab in the main menu.

How often do Trials reset?

Every Monday, with five new weekly challenges and a refreshed leaderboard.

Do I lose my points if I die before extraction?

Yes. Only successful extractions count toward your Trials score. Dying cancels all Trial Points earned in that raid.

Can I repeat challenges within the same week?

Yes. You can replay challenges to improve your personal best score. Only your highest result is recorded on the leaderboard.

How many ranks exist in the Trials system?

There are 14 total ranks, grouped under five major tiers: Rookie, Tryhard, Wildcard, Daredevil, and Hotshot — with Cantina Legend reserved for the global Top 100.

Do map modifiers really double Trial Points?

Yes. Missions tagged Night Raid, Electromagnetic Storm, or Hidden Bunker grant double Trial Points for the same actions.

Are Trials rewards permanent?

Yes. Cosmetics and emotes earned from both weekly and seasonal rewards are permanently added to your account.

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