The final chapter of Black Ops 6 Zombies has arrived. Reckoning serves as the true finale map, and Treyarch made sure to end it with a bang. Its twin-tower layout, gravity pads, teleporters, and relentless waves of undead make it one of the most intense maps yet. But if you want to push past the early rounds and survive the late-game chaos, there’s one thing you can’t afford to ignore: perks.
This guide covers every BO6 Zombies perk location in Reckoning, explains how each perk can keep you alive longer, and shows you how to unlock the all-important Der Wunderfizz machine once you reach Round 25.
About Perks in Reckoning Bo6 Zombies
Perks in Black Ops 6 Zombies are essential buffs you buy at dedicated machines. In Reckoning, there are 10 perk machines spread across both towers, plus one extra perk Death Perception, which can only be obtained through the Der Wunderfizz once it spawns.
- You’ll always spawn in Tower 1 - Reception.
- Elevators, teleporters, and gravity pads connect the floors and towers.
- Most levels have two perks per floor.
Knowing each Bo6 Zombies perk location explained can save you from wasting time, or worse, going down while searching mid-round.
All Perk Locations in Reckoning
Perk | Tower | Floor/Area | Effect |
Quick Revive | Tower 1 | Reception (Spawn), west wall | Faster health regen + revive speed |
Deadshot Daiquiri | Tower 1 | Mutant Research Lab, east wall | Precision damage boost |
PhD Flopper | Tower 1 | Mutant Research Test Area, southeast wall | Dive to trigger explosive shockwave |
Speed Cola | Tower 1 | Quantum Computing Lab, outside west wall | Reload faster |
Melee Macchiato | Tower 1 | Quantum Computing Core, Dark Aether room, west wall | Big melee damage boost |
Double Tap Root Beer | Tower 2 | Android Assembly, east wall center | Faster fire rate |
Stamin-Up | Tower 2 | Dark Entity Containment, north wall | Run faster, sprint longer |
Jugger-Nog | Tower 1 | Executive Suite, east wall near pillar | More HP + armor durability |
Elemental Pop | Tower 1 | Director’s Office, north wall by projector | Random ammo mod chance |
Vulture Aid | Tower 2 | Sublevel Particle Accelerator, upstairs east wall | Enemies drop essence/ammo |
Detailed Perks Note
Together, these perks cover everything: survival, damage, mobility, and utility.
- Quick Revive (Tower 1 Reception): Best early pick, especially solo. Faster healing and revive speed help stabilize the opening rounds.
- Jugger-Nog (Tower 1 Executive Suite): The survival cornerstone. More health and armor durability make it almost mandatory by mid-game.
- Speed Cola (Tower 1 Quantum Lab): Essential for any loadout. Faster reloads keep you alive when the horde closes in.
- Melee Macchiato (Tower 1 Quantum Core): Strong for farming in early rounds, though it falls off unless combined with other perks.
- Double Tap (Tower 2 Android Assembly): Increases fire rate and DPS — perfect for aggressive weapon builds.
- Stamin-Up (Tower 2 Dark Entity Containment): Great for mobility on a vertical map. Helps with escapes and fast rotations.
- PhD Flopper (Tower 1 Research Test Area): High-risk perk for launcher users or those who like diving into crowds.
- Elemental Pop (Tower 1 Director’s Office): Adds random ammo mod effects, ideal for crowd control and late-game.
- Deadshot Daiquiri (Tower 1 Research Lab): Best for precision players, boosting headshot and crit damage.
- Vulture Aid (Tower 2 Sublevel): Sustains your run with bonus ammo, essence, and equipment drops.
Der Wunderfizz Machine (Round 25 Unlock)
Like in previous Zombies maps, Reckoning holds back its all-in-one perk machine until later in the match. The Der Wunderfizz spawns at Round 25, tucked away in Tower 2 - Android Assembly (Quadrant E7). If you’ve already grabbed Double Tap, you’ll recognize the spot, the machine sits in the same general area, one floor below where Stamin-Up is located.
What makes this machine so important is its access. Unlike regular perk machines, Wunderfizz allows you to buy every perk in the game from one place. That means no more running laps between towers or climbing elevators mid-round just to round out your build. And most importantly: Death Perception is locked behind Der Wunderfizz. If that perk is part of your setup, you won’t see it until Round 25.
Up until the machine spawns, you’ll need to prioritize survival perks like Quick Revive and Jugger-Nog, and then pick up damage boosters such as Speed Cola or Double Tap depending on your weapons. By the time Wunderfizz opens up, you should have the core of your build ready and a healthy Essence reserve to buy everything you’re missing.
Don’t blow all your Essence in the early rounds on upgrades. Save a chunk leading into Round 25 so you can instantly fill out your perk list.
Final Thoughts
Ultimately, in the Reckoning map, the key is understanding which elements are crucial for your build, ensuring your team stays cohesive, and having enough Essence saved up to adjust when challenges arise. If you overlook certain aspects, the map can become unforgiving. By identifying these crucial elements, mapping out your route, and being prepared for unexpected situations, the chaos of the map becomes more manageable and enjoyable.