If you’ve been looking for a co-op RPG dungeon crawler that captures the excitement of MMO-style boss fights without the endless grind, Fellowship might be exactly what you’ve been waiting for.

Developed as a Multiplayer Online Dungeon Adventure (MODA), Fellowship focuses entirely on the thrill of endgame content, the action, the coordination, and the loot - skipping the traditional hours of leveling or story padding. It’s built around four-player cooperative play, where every member of the team fills a clear role: tank, healer, or DPS. Together, you’ll enter dangerous dungeons filled with traps, mobs, and intricate boss mechanics that demand teamwork and skill execution.

Fellowship delivers short, focused dungeon runs designed to feel like a slice of MMO endgame every time you play.

About Fellowship

At its core, Fellowship blends the strategic combat of a MOBA with the structure and reward systems of an MMORPG. The result is a fast-paced co-op experience that’s easy to learn yet deeply tactical at higher levels.

Each run consists of a four-player squad: one tank, one healer, and two DPS, entering a procedurally structured dungeon filled with waves of enemies and powerful bosses. Victory depends on synergy, awareness, and efficient ability use.

Here’s what defines Fellowship’s structure:

  • Hero-based system: There’s no character creation or talent trees. Instead, you pick from a roster of pre-designed heroes, each with a fixed role and identity, similar to a MOBA, but in PvE form.
  • PvE-focused gameplay: Fellowship is entirely cooperative. You’ll never face other players in combat, only enemies, traps, and raid-like encounters.
  • Scaling difficulty: Dungeons and raids scale up based on player performance, modifiers, and difficulty settings, rewarding better loot the further you push.

Fellowship Gameplay Overview

Every play session in Fellowship begins inside an instanced dungeon. Depending on how much time you have or what challenge you’re after, there are three main formats:

  • Adventures: Short 10–15 minute runs focused on a single boss and light enemy waves. Perfect for casual play or learning a new hero.
  • Dungeons: 30–45 minute multi-boss runs that ramp up in difficulty, coordination, and loot quality.
  • Raids: Larger-scale cooperative PvE activities with several bosses and weekly lockouts for rewards.

The core gameplay loop is straightforward but satisfying:

  • Enter a dungeon with your team.
  • Clear enemy packs while managing positioning and cooldowns.
  • Face a boss with unique attack patterns and mechanics.
  • Earn loot, upgrade gear, and unlock higher difficulties.

Combat feels responsive and tactical. Each ability is mapped to the number keys (1–6) and can be modified with shift combinations for advanced rotations. Every hero also has a Spirit Ability, a powerful ultimate that charges during combat and can turn a losing fight around.

Heroes and Classes Overview

In Fellowship, your identity comes from the hero you choose. Rather than customizing stats or skills, you step into the boots of one of the game’s signature characters, each designed with a clear playstyle and fantasy in mind.

Hero Roster:

  • Helena: Tank archetype inspired by a Warrior/Paladin hybrid. Strong defenses and team auras.
  • Meiko: Hybrid Tank/DPS combining Monk mobility and Death Knight survivability.
  • Rime: Classic Frost Mage-style caster, focusing on slows and AoE control.
  • Mara: Agile DPS similar to a Rogue or Havoc Demon Hunter, excelling at mobility and burst.
  • Ardeos: A fiery mage-warlock hybrid who deals heavy area damage and self-sustaining fire spells.
  • Sylvie: Healer archetype drawing inspiration from Restoration Druids and Shamans; focuses on HoTs and totems.
  • Vigour: Pure support archetype modeled after classic Priests, with shielding and group-wide heals.

Each hero has unique animations, Spirit mechanics, and signature abilities. Progression carries across heroes: gear and resources you earn with one can help you gear another, encouraging experimentation without starting over.

Progression and Gear

Fellowship’s progression system skips traditional leveling entirely. Instead, everything revolves around gear as your equipment determines your power, survivability, and even stat scaling.

Here’s how progression works:

  • Armor slots: Head, shoulders, torso, hands, waist, legs, and feet.
  • Accessories: Rings, trinkets, and socketable gems that boost stats.
  • Main stats: Health, Mana, Stamina, Strength, Agility, Intellect, depending on your hero’s archetype.
  • Secondary stats: Critical Strike, Haste, Expertise, and Spirit.
  • Tertiary stats: Dodge, Parry, and Block, most relevant for tank heroes.

Each piece of gear contributes to your Item Level, unlocking access to higher-difficulty content. Gems and sockets add an extra layer of customization, allowing players to specialize their heroes without overwhelming complexity.

Higher difficulty = better loot = stronger heroes = deeper dungeons.

The Stronghold Hub

Between dungeon runs, players gather in the Stronghold a shared hub zone that serves as the social and preparation space for all heroes.

Here, you can:

  • Swap between heroes and gear sets.
  • Upgrade and equip your loot.
  • Queue for Quick Play (casual) or Ranked Dungeons (competitive).
  • Recruit teammates for higher-tier content.
  • Test builds on combat dummies.

It’s also where matchmaking happens; you can chat with other players, set up parties, and prepare for your next run. The Stronghold feels like the “city” of Fellowship, with the convenience of a raid lobby and the social energy of an MMO capital.

Fellowship on Steam and Early Access

Fellowship is launching on Steam for PC as a premium title, meaning there’s no subscription and no pay-to-win model.

  • Platform: PC (Steam).
  • Model: One-time purchase.
  • Monetization: Optional cosmetic-only microtransactions (planned post-launch).
  • Status: Heading into Early Access, with open playtests and demo periods during Steam Next Fest.
  • Crossplay / Cross-save: Not confirmed yet, but developers have expressed interest in adding support later.

Early Access will introduce more heroes, new dungeon modifiers, and ranked systems for competitive PvE players.

FAQ

What is Fellowship?

Fellowship is a four-player cooperative Multiplayer Online Dungeon Adventure (MODA) a genre hybrid between MMOs and action RPGs. Instead of leveling or long campaigns, the game focuses on fast-paced dungeon runs, scaling challenges, and loot progression. It’s designed entirely around PvE co-op gameplay.

What kind of content does Fellowship offer?

There are three core modes:

  • Adventures – quick 10–15 minute dungeon runs.
  • Dungeons – full-length 30–45 minute runs with multiple bosses.
  • Raids – large-scale challenges with weekly resets and unique loot.

Does Fellowship have PvP?

No, Fellowship is purely a PvE experience. The entire design revolves around teamwork, hero roles, and fighting enemies and bosses.

How does hero selection work?

There’s no character creation. You pick from a roster of pre-designed heroes, each with a specific role (Tank, DPS, or Healer). Heroes can be swapped freely between runs, and gear progression applies to all.

How does progression work without levels?

Instead of XP-based leveling, Fellowship uses gear-based progression. Completing dungeons rewards loot that increases your Item Level, unlocking harder content and new modifiers.

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