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About our WoW Classic Fresh Ahn'Qiraj Raid Boost

The Gates of Ahn'Qiraj are open! As part of WoW Classic's Phase 5, two of the most iconic raids in the game's history are now available: the 20-player Ruins of Ahn'Qiraj (AQ20) and the epic 40-player Temple of Ahn'Qiraj (AQ40). These raids offer you the chance to earn powerful Tier 2.5 loot, acquire unique Qiraji mounts, and gain reputation with the Brood of Nozdormu.

The main reason AQ is so crucial is that it represents the next major step in character progression after Blackwing Lair. The Temple of Ahn'Qiraj is a true challenge for even the most coordinated guilds, while the Ruins serve as the perfect entry point to gear up mains and alts. Both raids are famous for their rare Qiraji Bug mounts, which many players farm relentlessly. Since AQ20 has a shorter 3-day reset time, players often clear it frequently to farm reputation and secure powerful gear.

To make the best out of Ahn'Qiraj for your characters, you need to farm Brood of Nozdormu reputation, which is essential for powerful rings and other rewards. On top of that, you'll need to farm the bosses for their incredible loot tables, your Tier 2.5 set, and of course, the rare mounts if you're a collector.

All of this sounds promising and quite exciting until you realize the monumental time commitment required.

While AQ20 is a manageable raid, the 40-player Temple is a grueling, multi-hour marathon that can take an entire evening. Running with random players or PUGs is nearly impossible for AQ40. You will undoubtedly get stuck on progression bosses like the Twin Emperors or the infamous guild-breaker, C'Thun, if your group is not highly prepared and coordinated. Mechanics like managing the massive nature resistance gear check for Viscidus or the complex positioning for C'Thun require perfect execution. Joining a guild group is the only realistic option, but that means adhering to a strict raid schedule, like a second job.

If you don't want to wreck your nerves, spend a fortune on repairs after hours of wiping, and get locked to a raid instance with only a few bosses down, then we've got you covered. Even if you find a group capable of clearing the raid, you will face intense loot competition. It could take months of farming before you get your BiS items or complete your Tier 2.5 set.

The alternative is to team up with our professional guilds, clear both the Ruins and the Temple efficiently and on schedule, and guarantee you receive all the loot you desire, including the coveted Qiraji mounts.

FAQ

How many bosses are there in Ahn'Qiraj Classic?

The Ahn'Qiraj raids contain a combined total of 15 bosses. 

Ruins of Ahn'Qiraj (AQ20) - 6 Bosses:

  • Kurinnaxx: A massive sand-burrower that lays sand traps and applies a stacking mortal wound to the tank.
  • General Rajaxx: An event-style encounter where players must defeat waves of Qiraji soldiers led by his lieutenants before facing the General himself.
  • Moam: A magical construct that drains mana from the raid and summons minions that explode upon death.
  • Buru the Gorger: A giant beetle that must be carefully kited over eggs to break his armor, all while he slowly gains speed.
  • Ayamiss the Hunter: A flying wasp boss with two phases, requiring the raid to manage swarms of small insects and avoid poison clouds.
  • Ossirian the Unscarred: The final boss of the Ruins, a powerful Anubisath that is immune to all damage unless weakened by activating nearby crystals.

Temple of Ahn'Qiraj (AQ40) - 9 Bosses

  • The Prophet Skeram: The gatekeeper of the temple who tests raid awareness by splitting into three identical, spell-casting copies of himself.
  • The Silithid Royalty (Bug Trio): Three bosses engaged at once—Lord Kri, Princess Yauj, and Vem—each with their own unique abilities, including a powerful poison and a charging attack.
  • Battleguard Sartura: A whirlwind of death, this boss and her three royal guards will spin and target random raid members, requiring quick reactions.
  • Fankriss the Unyielding: A frantic fight where the raid must manage and kill waves of spawning minions before they can enrage the boss.
  • Princess Huhuran: A giant wasp that unleashes a deadly poison volley and enters a frenzied state at low health, demanding massive raid-wide nature resistance.
  • Viscidus (Optional): An infamous optional boss, this giant slime requires the raid to hit it with frost spells to freeze it solid, then shatter it with physical attacks.
  • The Twin Emperors (Vek'nilash & Vek'lor): A legendary encounter requiring two tanks—one physical and one magical—to keep the twin brothers separated, as they share a health pool and heal each other when close.
  • Ouro (Optional): A monstrous sandworm that burrows underground, sweeping the raid with sand blasts and summoning scarabs, testing raid positioning and endurance.
  • C'Thun: The final, iconic boss of Ahn'Qiraj. An Old God whose encounter is a true test of coordination, involving deadly eye beams, grasping tentacles, and a second phase where players must venture into its stomach.