WoW Midnight Mythic+ Dungeons Rotation and Changes
WoW Midnight Mythic+ will arrive later with Season 1, adding timed dungeon runs, keystones, rating progression, and a full seasonal reward structure. Before Mythic+ opens, dungeon play will be limited to Normal, Heroic, and baseline Mythic difficulties, without affixes, timers, or keystone pressure.
When Mythic+ becomes available, dungeon gameplay will change immediately. Pull sizes, interrupt timing, defensive cooldown usage, and route planning will matter more than raw item level. Mechanics that feel forgiving in Heroic or standard Mythic will punish mistakes once scaling, affixes, and timers come into play.
Read also:
WoW Midnight overview
WoW Midnight roadmap
WoW Midnight Mythic+ Season 1 release date
March 24, 2026 — Mythic+ Season 1 begins
From this date, players will gain access to:
- Keystone drops and upgrades
- The full Midnight Mythic+ dungeon rotation
- Mythic+ rating, achievements, and titles
- Great Vault rewards tied to keystone level
Midnight Mythic+ Season 1 Dungeon Rotation
When WoW Midnight Mythic+ opens in Season 1, the dungeon pool will be fixed to eight instances. Four come from Midnight itself, and four are pulled from older expansions. While all eight can be played in Normal, only this rotation will be used for Heroic and Mythic+, which means these dungeons define routing, affix play, and rating progression for the entire season.
Season 1 Dungeon Lineup
| Expansion | Dungeon |
|---|---|
| Midnight | Magisters’ Terrace |
| Midnight | Maisara Caverns |
| Midnight | Nexus-Point Xenas |
| Midnight | Windrunner Spire |
| Dragonflight | Algeth’ar Academy |
| Wrath of the Lich King | Pit of Saron |
| Legion | Seat of the Triumvirate |
| Warlords of Draenor | Skyreach |
WoW Midnight Mythic+ Rewards
Rating Mythic+ milestones unlock tools that make repeated pushing smoother and far less punishing over time.
Timing a +10 in a specific dungeon awards its permanent teleport through the Keystone Hero achievement. These teleports cut downtime massively, especially later in the season when farming or targeting specific keys. Once unlocked, they stay available for the rest of the season.
| Rating | Reward |
|---|---|
| Any timed run | Midnight Keystone Explorer: Season One |
| 1500 | the Umbral title |
| 2000 | Calamitous Carrion mount + Champion of the Dawn |
| 2500 | Gleaming Sunmote (Light of the Party) |
| 3000 | Convalescent Carrion mount |
| Top 0.1% | the Umbral Hero title |
Midnight Mythic+ Loot Item Level Table
Below is the expanded, per-keystone table for WoW Midnight Mythic+ Season 1, showing exactly what item level the Great Vault will offer for each individual key level, starting from +1.
| Keystone Level | End-of-Dungeon Loot | Great Vault | Upgrade Track |
|---|---|---|---|
| Mythic (0) | 246 (C1) | 256 (C4) | Champion |
| +2 | 250 (C2) | 259 (H1) | Champion |
| +3 | 250 (C2) | 259 (H1) | Champion |
| +4 | 253 (C3) | 263 (H2) | Champion |
| +5 | 256 (C4) | 263 (H2) | Champion |
| +6 | 259 (H1) | 266 (H3) | Hero |
| +7 | 259 (H1) | 269 (H4) | Hero |
| +8 | 263 (H2) | 269 (H4) | Hero |
| +9 | 263 (H2) | 269 (H4) | Hero |
| +10 | 266 (H3) | 272 (M1) | Myth |
| +11 | 266 (H3) | 272 (M1) | Myth |
| +12 | 269 (H4) | 276 (M2) | Myth |
| +13 | 269 (H4) | 276 (M2) | Myth |
| +14 | 269 (H4) | 276 (M2) | Myth |
| +15 | 272 (M1) | 279 (M3) | Myth |
| +16 | 272 (M1) | 279 (M3) | Myth |
| +17 | 272 (M1) | 279 (M3) | Myth |
| +18 | 276 (M2) | 282 (M4) | Myth |
This table is based on Beta and datamined Season 1 values. Numbers are expected to be accurate at launch, but Blizzard may fine-tune breakpoints before or shortly after Mythic+ opens.
Great Vault Changes in Midnight Season 1
Midnight Season 1 significantly changes how Mythic+ Great Vault rewards scale, especially for players pushing beyond +10. The traditional wall where higher keys stopped feeling rewarding is being removed.
The Great Vault track now extends all the way to +18, with item levels continuing to scale into higher Myth upgrade tiers. This means effort spent pushing harder keys translates directly into better weekly loot, instead of plateauing early.
Great Vault Item Level Scaling (Season 1)
| Keystone Level | Great Vault Item Level |
|---|---|
| +2 | 259 (Hero 1/6) |
| +3 | 259 (Hero 1/6) |
| +4 | 263 (Hero 2/6) |
| +5 | 263 (Hero 2/6) |
| +6 | 266 (Hero 3/6) |
| +7 | 269 (Hero 4/6) |
| +8 | 269 (Hero 4/6) |
| +9 | 269 (Hero 4/6) |
| +10 | 272 (Myth 1/6) |
| +11 | 272 (Myth 1/6) |
| +12 | 276 (Myth 2/6) |
| +13 | 276 (Myth 2/6) |
| +14 | 276 (Myth 2/6) |
| +15 | 279 (Myth 3/6) |
| +16 | 279 (Myth 3/6) |
| +17 | 279 (Myth 3/6) |
| +18 | 282 (Myth 4/6) |
Dungeon Tuning
Early Midnight tuning focuses on readability and consistency. The goal is to reduce situations where deaths feel unavoidable due to unclear visuals or bugged mechanics, while still keeping dungeon execution demanding at higher keys.
Seat of the Triumvirate received multiple clarity fixes. Spell visuals are easier to read during heavy pulls, and Chains of Subjugation now triggers reliably instead of failing or overlapping unpredictably.
Skyreach saw improvements to ground effect visibility, which matters a lot once pulls scale and space becomes limited. Specific boss mechanics were corrected: Ranjit’s wind effects now behave as intended, and Rukhran no longer creates inconsistent pressure due to broken attack patterns.
Pit of Saron had Ick’s Blight duration reduced, cutting down long, exhausting debuff windows that punished groups even after clean execution. The fight still scales hard, but mistakes no longer snowball for minutes.
Final Thoughts
Midnight Mythic+ looks built around clean play and smart decisions. The dungeon pool asks for real routing, disciplined interrupts, and deliberate cooldown usage, while recent tuning leans toward readability instead of surprise damage spikes.
The Great Vault quietly shifts how Season 1 will be played. Groups that can settle into +12s and higher early won’t just get better weekly loot; they’ll smooth out Crest usage and shorten the gearing process overall. Pushing higher isn’t about flex anymore; it’s a practical way to make progression less grindy.
FAQ
When does Mythic+ start in WoW Midnight?
What is the Midnight Mythic+ dungeon rotation?
Season 1 uses an eight-dungeon pool:
- Four Midnight dungeons
- Four returning dungeons from Dragonflight, Legion, Warlords of Draenor, and Wrath of the Lich King
How high does the Great Vault scale in Midnight?
Based on beta and datamining, the Great Vault scales up to +18, awarding Myth 4/6 loot. This is a major extension compared to previous seasons.



