WoW Housing Neighborhoods Guide – How Player Housing Works
WoW player housing is built around neighborhoods rather than standalone personal instances. This design choice directly affects how housing in World of Warcraft functions day to day. You live in a shared space with other players while still keeping full control over your own plot and interior.
Each house exists inside a persistent faction-based village. Your neighbors stay consistent, shared activities progress at the neighborhood level, and systems like Endeavors and Neighborhood Favor advance based on collective participation. Where you place your house changes how active or quiet your surroundings feel, how often you see other players, and how quickly shared rewards unlock.
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What Housing Neighborhoods Are in World of Warcraft
In World of Warcraft, a housing neighborhood is a persistent outdoor village that groups multiple player homes into the same shared space. Instead of placing houses in isolated personal instances, Blizzard anchors each home to a fixed plot inside a living environment that other players also occupy.
A few practical details define how neighborhoods function in real play:
- Each neighborhood contains around 55 house plots, all visible in the same outdoor area
- Once placed, your neighbors stay the same unless someone actively relocates
- House interiors are fully instanced, but plots, paths, and shared areas are not
- Neighborhoods are Sanctuary zones, so PvP is disabled
- You won’t find banks, auction houses, or profession hubs inside neighborhoods
This design keeps housing social without turning it into a replacement for cities. You log in and see familiar names, decorations change over time, and shared systems progress, but you still leave the neighborhood for dungeons, raids, crafting loops, and economy play.
Where Housing Neighborhoods Are Located
WoW housing neighborhoods are not placed inside existing world zones. Instead, each faction has its own dedicated housing zone, built specifically to support long-term player residence and social systems.
| Faction | Neighborhood Zone |
|---|---|
| Alliance | Founder’s Point |
| Horde | Razorwind Shores |
These zones are large, handcrafted spaces divided into distinct biomes. While every house uses the same plot size for balance, the surrounding environment changes how each location feels. You’ll see differences in lighting, terrain, vegetation, and sightlines depending on where your plot sits.
Both Founder’s Point and Razorwind Shores are structured the same way:
- Central hub areas act as village cores, with higher plot density, visible foot traffic, and neighborhood NPCs
- Small clusters and cul-de-sacs group two or three houses together, ideal for friends or small guild circles
- Isolated plots sit farther from hubs, offering quieter layouts with fewer passersby
This layout gives players real choice without creating power differences. Picking a plot near the hub means more social presence and faster access to NPCs. Choosing an outlying plot trades activity for privacy. Neither option is mechanically better—the difference is purely about atmosphere and how social you want your housing experience to feel.
How You Join a Housing Neighborhood
Getting into WoW player housing is handled through a short. The goal is to get you placed quickly, then let you make decisions after you understand how the system works.
You can enter housing in three ways:
- Pick up the “A House For You” breadcrumb quest
- Open the Housing Dashboard from the main UI
- Walk through the Neighborhood Portal in Stormwind or Orgrimmar
Once you step into housing, placement is automatic and based on your situation:
- Guild members are sent straight to their Guild Neighborhood, if the guild has one set up
- Unguilded players (or guilds without housing) are placed into a Public Neighborhood with open plots
At this stage, you simply choose an available plot and claim it. There’s no competition rush or limited slots—public neighborhoods expand as needed, so everyone can get a house.
Importantly, this choice is not permanent. You can move your house to a different neighborhood later if your priorities change, whether that’s joining friends, relocating to a guild space, or switching from a busy hub to a quieter area.
Public vs Private Housing Neighborhoods
All WoW housing neighborhoods follow the same basic rules: fixed plot sizes, shared outdoor space, instanced interiors, and neighborhood-wide systems like Endeavors. The real difference is who controls the space and how much coordination is required.
Public Neighborhoods
Public neighborhoods are handled entirely by the game and are designed to be friction-free.
They work like this:
- Created automatically by the servers when needed
- Anyone can buy a plot without invitations or approval
- New instances spin up as neighborhoods fill, so space never runs out
- Names, upkeep, and structure are handled by the game
- Endeavors are selected automatically
Public neighborhoods suit players who want housing without commitments. They’re great for solo mains, alts, casual players, or anyone who prefers a low-maintenance setup where you can log in, decorate, and log out without coordinating with others.
Private Neighborhoods
Private neighborhoods are controlled by players and built around stable groups.
Key characteristics:
- Created and owned by player groups
- Access is restricted to approved members
- Neighborhood settings are managed by group leadership
- Endeavors are chosen by the neighborhood, not the game
There are two types of private neighborhoods:
| Type | How It’s Created | Who Can Live There |
|---|---|---|
| Guild Neighborhood | Set up by the Guild Master | Active guild members |
| Charter Neighborhood | Created with a 10-player charter | Roster managed manually |
Guild neighborhoods can grow beyond the standard 55 plots by using linked instances, allowing large guilds to house every member without forcing anyone out. Charter neighborhoods are capped at the normal size and are better suited for friend groups or smaller communities.
Some charter tools and advanced management options are still rolling out and may expand closer to or after the Midnight launch, so expectations should be flexible here.
Permissions, Privacy, and Access Control
WoW housing gives you granular control over who can access your space, without locking you into rigid settings.
Each plot and each house interior has its own permission layer, managed separately. That means you decide:
- Who can enter your outdoor plot
- Who can enter the interior of your house
- Whether access is permanent or temporary (for events or visits)
Permission changes apply instantly. If you revoke access while someone is inside, they’re removed automatically. You can open your house for a gathering, close it the moment it ends, and return to full privacy without friction.
Faction Rules and Warband Access
Neighborhoods are faction-based, but house ownership is not locked to a single character.
The rules work like this:
- Horde characters can place houses only in Horde neighborhoods
- Alliance characters can place houses only in Alliance neighborhoods
- Any character in your Warband can use any house you own
- Visitors can enter houses regardless of faction
Neighborhood Progression: Endeavors and Favor
Neighborhoods evolve over time through two shared progression systems. They exist to make housing feel alive, not static.
Endeavors
Endeavors are time-limited, neighborhood-wide objectives that run on a roughly monthly cadence.
- Any resident can contribute
- Tasks are thematic and activity-based
- Progress unlocks visual changes, NPCs, and themed vendors
- Rewards include Community Coupons and Neighborhood Favor
Endeavors give neighborhoods a shared direction without forcing participation. You can contribute casually or ignore them entirely, and the system still moves forward.
Neighborhood Favor
Neighborhood Favor acts as a long-term progression track tied to housing.
It unlocks things that directly affect your home:
- Higher decor placement limit
- New decor rewards
- Functional housing perks
Favor applies to your individual house, but it’s earned through neighborhood activity. The more engaged the community, the faster everyone benefits.
Decor, Vendors, and Treasure Hunts
Housing decor in World of Warcraft is intentionally spread across multiple systems, so progression never funnels into a single repetitive activity. You build your collection naturally by playing different parts of the game, not by grinding one checklist.
Primary decor sources include:
- Neighborhood decor vendors: Located inside housing zones, these vendors sell a rotating selection of furniture and props for gold only. If you have gold, you can decorate.
- Daily Decor Treasure Hunts: Short riddle-based quests that send you searching for hidden decor items. Each character can complete both an Alliance and Horde hunt per day, making this a steady, low-pressure source of unique pieces.
- Crafting (all professions): Housing recipes are spread across professions, covering different styles and eras. Crafters become a long-term backbone of the decor economy rather than a side system.
- World content and achievements: Certain decor items come from vendors, achievements, or themed activities outside housing zones, rewarding exploration and completion rather than raw currency.
Importantly, duplicates are fully usable. Getting the same chair, lamp, or wall piece multiple times simply lets you place more of them. Nothing turns into vendor trash by default.
Final Thoughts
World of Warcraft housing neighborhoods make your home part of a shared space, so housing feels alive instead of isolated, without forcing you to be social when you don’t want to be.
You can keep things quiet, live next to friends, or grow a full guild neighborhood over time. The system is flexible, long-term, and built to evolve as you play. Housing doesn’t pull you out of Azeroth, it gives you a place that actually belongs in it.
FAQ
What are neighborhoods in WoW housing?
How many houses are in a WoW neighborhood?
Is WoW housing instanced?
Can I choose my housing neighborhood?
Is housing available to both factions?
Yes, with separate Horde and Alliance neighborhoods. Warband characters can use any owned house.



