The Voidspire Raid Guide in WoW Midnight Season 1
The Voidspire raid is the opening raid of WoW Midnight Season 1 and the first real test of endgame coordination in the expansion. It release on March 17, 2026, with Normal and Heroic difficulties available from day one.
Built as a vertical climb through escalating Void and Light-infused encounters, Voidspire introduces raid-wide control mechanics, positioning puzzles, and sustained pressure fights that set the tone for all future WoW Midnight raids.
If your group plans to push progression early in Season 1, understanding Voidspire’s structure and mechanics is mandatory.
Voidspire Raid Overview in WoW Midnight
The Voidspire is a six-boss raid located in the Voidstorm zone, introduced as the first major raid of WoW Midnight Season 1. Players ascend a corrupted void-elf structure that now serves as a conduit between Azeroth and the Void.
Raid details:
- Player limit: 25
- Bosses: 6
- Difficulties: Raid Finder, Normal, Heroic, Mythic
- Final boss: Crown of the Cosmos (Alleria Windrunner)
The raid follows a mostly linear progression with escalating complexity, ending in a multi-stage final encounter that combines add control, heavy movement, and burn-phase execution.
Voidspire Raid Release Schedule & Difficulties
Based on announced Midnight timelines (subject to tuning):
| Date | Difficulty | Availability |
|---|---|---|
| March 17, 2026 | Normal / Heroic | All bosses |
| March 17, 2026 | Raid Finder | Wing 1 |
| March 24, 2026 | Mythic | All bosses |
| March 24, 2026 | Story Mode | Final boss |
| March 24, 2026 | Raid Finder | Wing 2 |
| March 31, 2026 | Raid Finder | Wing 3 |
Raid Finder requires an average item level of 220 (Adventurer 1).
Voidspire Raid Bosses Order
The Voidspire raid bosses are designed around distinct themes and mechanical identities, with each encounter introducing a new type of pressure as players ascend the spire. Early fights focus on space control and add management, while later bosses demand tighter coordination, precise positioning, and disciplined cooldown usage.
The Voidspire Raid Boss Order
- Imperator Averzian: Arena control and add management
- Vorasius: Throughput checks and movement discipline
- Fallen-King Salhadaar: Void orb control and burn windows
- Vaelgor & Ezzorak: Dual-boss balance and zone control
- Lightblinded Vanguard: Multi-boss coordination and aura management
- Crown of the Cosmos: Multi-stage final encounter with escalating mechanics
The Voidspire Raid Finder Wings
Raid Finder access is split into multiple wings that open over time:
Wing 1 (March 17, 2026)
- Imperator Averzian
- Vorasius
Wing 2 (March 24, 2026)
- Fallen-King Salhadaar
- Vaelgor & Ezzorak
Wing 3 (March 31, 2026)
- Lightblinded Vanguard
- Crown of the Cosmos
This wing structure allows players to experience the Voidspire raid gradually while maintaining the full difficulty curve in Normal, Heroic, and Mythic modes.
The Voidspire Raid Boss Mechanics Overview
| Boss | Core Mechanics | Strategy |
|---|---|---|
| Imperator Averzian | 9-section grid arena, Void Claimed zones, Umbral Collapse soaks, add prioritization | Control which sections are sacrificed, break the correct adds, and prevent three adjacent Void Claimed spaces |
| Vorasius | Primordial Roar damage ramp, crystal wall management, Blistercreep explosions, Void Breath | Use Blistercreeps to break walls before Void Breath and maintain melee presence to avoid raid-wide punishment |
| Fallen-King Salhadaar | Concentrated Void orbs, raid-wide DoTs, add control, Cosmic Unraveling | Stagger orb kills, interrupt adds, and push damage during Cosmic Unraveling windows |
| Vaelgor & Ezzorak | Health balance requirement (~10%), Gloom orbs, Nullbeam tethers, Radiant Barrier | Keep boss health balanced, manage Gloom placement, and plan movement during intermissions |
| Lightblinded Vanguard | Independent energy bars, rotating Auras, permanent consecration zones | Reposition bosses before auras expire and rotate defensives for overlapping raid damage |
| Crown of the Cosmos | Sentinel control, Silverstrike cleansing, heavy movement phases | Control Sentinels cleanly, survive intermissions, and plan cooldowns for the final burn |
Voidspire Raid Role-Based Strategies (Tank / Healer / DPS)
Below, you’ll find Voidspire raid strategies broken down by role for each boss. Instead of listing mechanics again, this section focuses on what you should be doing during real pulls, where things usually go wrong, and how to keep the raid stable as fights progress.
Imperator Averzian
Tanks
- Keep Averzian positioned away from active Dark Tears, as his damage and pressure increase near Void-claimed areas.
- Manage Blackening Wounds carefully with planned cooldowns or tank swaps before stacks become lethal.
- Adjust boss positioning to support the raid’s grid decisions and keep future Void Claimed patterns manageable.
Healers
- Expect steady raid damage from Dark Upheaval, which intensifies as the arena fills.
- Track Umbral Collapse soak locations and prepare throughput cooldowns when player counts in the soak are low.
- Tanks may spike unpredictably when Averzian gains Void bonuses—anticipate this rather than reacting late.
DPS
- Hard-prioritize Abyssal Voidshapers before their casts complete.
- Quickly eliminate Shadowguard Stalwarts to prevent enemy-wide buffs.
- Your add kill choices directly shape the arena—poor decisions early often cause unavoidable wipes later.
Vorasius
Tanks
- Ensure Smashing Frenzy always connects with a target; a miss results in massive raid damage.
- Maintain melee presence at all times to prevent Overpowering Pulse.
- Place crystal walls deliberately so they can be broken efficiently later in the fight.
Healers
- Primordial Roar ramps throughout the encounter—cooldown planning matters more than raw HPS.
- Tanks affected by Slow Recovery require focused healing until the debuff clears.
- Expect movement-heavy healing while players kite Blistercreeps.
DPS
- Detonate Blistercreeps next to crystal walls to remove them before Void Breath.
- Watch boss facing carefully; Void Breath direction changes every cycle.
- Maintain spacing during knockbacks to avoid chain damage.
Fallen-King Salhadaar
Tanks
- Move the boss carefully during Shattering Twilight to prevent spike patterns from covering safe areas.
- Monitor Instability stacks and rotate defensives before damage becomes overwhelming.
- Prevent Concentrated Void orbs from reaching the boss at all costs.
Healers
- Galactic Miasma applies raid-wide pressure after orb kills—never allow both orbs to die together unless planned.
- Dispelling Despotic Command creates positional hazards; coordinate dispels intentionally.
- Damage spikes sharply during Cosmic Unraveling, requiring pre-planned healing cooldowns.
DPS
- Kill Void orbs in a staggered rhythm to avoid stacking DoTs.
- Interrupt or control Fractured Images immediately, unhandled casts spiral fast.
- Save burst cooldowns for Cosmic Unraveling, when boss damage is amplified.
Vaelgor & Ezzorak
Tanks
- Keep both dragons within close range to reduce damage from distance-scaled tank abilities.
- Control boss facing for Nullbeam and Gloom, as your position determines danger zones.
- Managing Nullbeam stacks correctly reduces raid pull strength during Nullzone phases.
Healers
- Nullsnap and Nullzone Implosion create frequent raid damage spikes—cooldown layering is key.
- Players soaking Gloom reduce future damage; track them carefully.
- During Midnight Flames, ensure players remain inside Radiant Barrier.
DPS
- Maintain balanced damage on both bosses—health desync beyond ~10% triggers heavy punishment.
- Rotate Gloom soaks between assigned players to prevent overlaps.
- Eliminate Darkmotes quickly to keep background damage manageable.
Lightblinded Vanguard
Tanks
- Plan swaps and defensives around Judgment into Final Verdict / Shield of the Righteous combos.
- Reposition bosses before Aura expiration so Divine Consecration zones don’t trap the raid.
- Track energy bars closely—full energy always signals danger.
Healers
- Tyr’s Wrath applies massive healing absorbs and requires coordinated cooldown usage.
- Divine Toll silences careless positioning—avoid stacking, especially on Mythic.
- Players targeted by Execution Sentence require immediate attention and externals.
DPS
- Stop attacking targets affected by Aura of Peace instantly.
- Break Sacred Shield quickly to restore interrupt access.
- Maintain clean movement around expanding consecration zones.
Crown of the Cosmos (Alleria Windrunner)
Tanks
- Maintain melee contact with Undying Sentinels to prevent Echoing Darkness stacks.
- Prepare defensives for Gravity Collapse, especially during later phases.
- Keep Sentinels and Void zones positioned away from the raid whenever possible.
Healers
- Null Corona must be healed through—dispelling it spreads chaos during movement phases.
- Silverstrike Arrow reduces healing received; anticipate sudden health drops.
- Intermission phases demand layered cooldown usage and strong movement healing.
DPS
- Aim Silverstrike Arrow carefully to cleanse Void effects without cleaving the raid.
- Kill Void Droplets away from allies to prevent Corrupting Essence spread.
- In Stage Two, survival and execution matter more than aggressive tunneling.
Voidspire Raid Loot Overview
Based on current testing data, all Voidspire raid difficulties drop item level 219 gear, though this may change as tuning continues closer to launch. Loot sources are shared across Normal, Heroic, and Mythic.
Voidspire loot includes:
- Weapons (one-hand, two-hand, ranged, off-hands)
- Armor for all armor types
- Rings, cloaks, necklaces, and trinkets
- Profession recipes and crafting plans
- Player Housing decor items tied to bosses
Important: Loot categories are based on current Midnight testing and datamining. Final tuning may adjust item levels, stats, or drop locations.
Weapons & Off-Hands
| Item Name | Slot | Boss | Type |
|---|---|---|---|
| Weight of Command | One-Hand | Imperator Averzian | Sword |
| Sunstrike Rifle | Ranged | Imperator Averzian | Gun |
| Hungering Victory | One-Hand | Vorasius | Dagger |
| Inescapable Reach | Two-Hand | Vorasius | Polearm |
| Blade of the Final Twilight | One-Hand | Fallen-King Salhadaar | Sword |
| Tormentor’s Bladed Fists | One-Hand | Fallen-King Salhadaar | Fist Weapon |
| Emblazoned Sunglaive | One-Hand | Vaelgor | Warglaive |
| Clutchmates’ Caress | One-Hand | Vaelgor | Mace |
| Bellamy’s Final Judgement | Two-Hand | War Chaplain Senn | Mace |
| Ranger-Captain’s Lethal Recurve | Ranged | Crown of the Cosmos | Bow |
| Turalyon’s False Echo | One-Hand | Crown of the Cosmos | Mace |
| Arator’s Swift Remembrance | One-Hand | Crown of the Cosmos | Sword |
| Grimoire of the Eternal Light | Off-Hand | Vorasius | Frill |
Armor Pieces
| Item Name | Slot | Armor Type | Boss |
|---|---|---|---|
| Devouring Night’s Visage | Head | Leather | Imperator Averzian |
| Crown of the Fractured Tyrant | Head | Plate | Fallen-King Salhadaar |
| Frenzy’s Rebuke | Head | Vorasius | |
| Gaze of the Unrestrained | Head | Cloth | Crown of the Cosmos |
| Sunbound Breastplate | Chest | Plate | Crown of the Cosmos |
| Despotic Raiment | Chest | Cloth | Fallen-King Salhadaar |
| Robes of the Voidbound | Chest | Imperator Averzian | |
| Lightblood Greaves | Legs | Plate | War Chaplain Senn |
| Nightblade’s Pantaloons | Legs | Leather | Crown of the Cosmos |
| Leggings of the Devouring Advance | Legs | Cloth | Imperator Averzian |
Jewelry, Cloaks & Trinkets
| Item Name | Slot | Boss |
|---|---|---|
| Eternal Voidsong Chain | Neck | Crown of the Cosmos |
| Ribbon of Coiled Malice | Neck | Fallen-King Salhadaar |
| Bond of Light | Ring | War Chaplain Senn |
| Signet of the Starved Beast | Ring | Vorasius |
| Imperator’s Banner | Back | Imperator Averzian |
| Draconic Nullcape | Back | Vaelgor |
| Ranger-Captain’s Iridescent Insignia | Trinket | Crown of the Cosmos |
| Heart of Ancient Hunger | Trinket | Vorasius |
| Gloom-Spattered Dreadscale | Trinket | Vaelgor |
| Wraps of Cosmic Madness | Trinket | Fallen-King Salhadaar |
| Volatile Void Suffuser | Trinket | Fallen-King Salhadaar |
| Light Company Guidon | Trinket | Imperator Averzian |
| Litany of Lightblind Wrath | Trinket | War Chaplain Senn |
| Locus-Walker’s Ribbon | Trinket | Crown of the Cosmos |
Profession Recipes & Crafting Plans
| Item | Profession | Source |
|---|---|---|
| Pattern: Devouring Banding | Leatherworking | Imperator Averzian |
| Pattern: Sunfire Silk Spellthread | Tailoring | Fallen-King Salhadaar |
| Plans: Knight-Commander’s Palisade | Blacksmithing | Drop / Vendor |
| Plans: Blood Knight’s Impetus | Blacksmithing | Drop / Vendor |
| Plans: Bloomforged Greataxe | Blacksmithing | Drop / Vendor |
Player Housing Décor Rewards
| Item | Source Boss |
|---|---|
| Imperator’s Torment Crystal | Imperator Averzian |
| Voltaic Trigore Egg | Vorasius |
| Banded Domanaar Storage Crate | Fallen-King Salhadaar |
| Voidbound Holding Cell | Vaelgor |
| Tattered Vanguard Banner | War Chaplain Senn |
| Devouring Host Ritual Engine | Crown of the Cosmos |
| Voidspire Vanquisher’s Aureate Trophy | Crown of the Cosmos |
Final Thoughts
The Voidspire raid defines how WoW Midnight Season 1 endgame is meant to feel. Fights are about positioning, space control, and clean execution, not just high DPS or gear checks.
Voidspire also does a good job testing all roles equally. Tanks control where the fight happens, healers deal with constant damage and overlaps, and DPS must make smart target swaps and move correctly instead of just tunneling their rotation. When wipes happen, the reason is usually clear, which makes learning the raid feel fair and consistent.
Numbers and tuning may still change after launch, but the raid’s core design already feels stable.



