WoW Midnight Tier Sets Season 1
WoW Midnight tier sets in Season 1 change how your character plays once you start collecting set pieces. The 2-piece and 4-piece bonuses affect resource generation, cooldown timing, and ability priority during damage or healing windows. For many specs, the rotation you use without a tier bonus and the one you use after activating it are not the same, certain abilities gain value, others fall off, and burst planning shifts.
Season 1 spreads tier acquisition across three raids: Voidspire, Dreamrift, and March on Quel’danas. Because of that, set completion happens gradually as you move through raid progression instead of being tied to a single raid. At the same time, several bonuses are still being finalized, meaning some specs don’t yet have a fully settled endgame pattern. That uncertainty matters when choosing a main or deciding how aggressively to push early progression.
(If you want more context on where these sets drop, we also have full raid guides for Voidspire, Dreamrift, and March on Quel’danas.)
Tier sets also influence how stable a spec feels in real encounters. Some builds become consistent as soon as the 2-piece is active, while others rely heavily on the 4-piece to smooth out resource flow or align cooldowns properly. Understanding that difference early helps you plan gearing priorities, avoid wasted upgrades, and approach Season 1 with realistic expectations.
How Midnight Tier Set Bonuses Affect Gameplay
Midnight Tier Sets come with 2-piece and 4-piece bonuses, each tied to a spec’s core mechanics. These bonuses are designed to interact with how your class already functions, which means they directly influence rotation flow, cooldown usage, and resource management once you start equipping set pieces.
In practice, tier bonuses usually work in a few distinct ways:
- Direct throughput increases: Core abilities receive flat damage or healing bonuses.
- Cooldown adjustments: Some bonuses reduce cooldowns, add extra charges, or extend existing buffs.
- Resource smoothing: Free casts, reduced costs, or additional resource generation make rotations more stable during longer encounters and reduce reliance on perfect timing or lucky procs.
- Conditional effects and procs: Certain bonuses trigger under specific conditions or on a chance basis.
It’s important to keep in mind that not all Midnight tier set bonuses are final yet. Several effects are still being tested and adjusted during beta, and some specs are missing complete bonus information. Numbers, interactions, and even mechanics may change before release.
Where Midnight Season 1 Tier Sets Drop
Midnight Season 1 tier sets are obtained through both PvE and PvP, giving players multiple ways to complete their sets depending on how they prefer to play.
Tier pieces drop from the three Season 1 raids:
- Voidspire
- Dreamrift
- March on Quel’danas
In addition to raids, tier sets are also available through PvP sources, including Gladiator and Elite tracks.
Midnight Tier Set Appearances
Midnight significantly simplifies how tier set appearances are unlocked, which affects both collectors and progression-focused players.
- Completing a full set on a higher difficulty automatically unlocks all lower-difficulty appearances
- Unlock order follows: Mythic - Heroic - Normal - LFR
For players who care about performance, this means you can focus on the highest difficulty you’re capable of without worrying about missing lower-tier transmogs.
Midnight Season 1 Tier Set Bonuses
Death Knight
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Blood | Blood Boil deals +8% damage and generates +3 Runic Power | Death Strike deals +8% damage and has a 10% chance to grant a Blood Boil charge |
| Frost | Empower Rune Weapon increases next Obliterate or Frostscythe damage by 20% | Empower Rune Weapon recharges 20% faster and Pillar of Frost gains +1 charge |
| Unholy | Dread Plague and Virulent Plague deal +25% damage | Putrefy deals +20% damage and your next Scourge Strike costs no Rune |
Demon Hunter
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Devourer | Void Ray damage increased by 10% | Collapsing Star damage increased by 10% and generates 10 Fury |
| Havoc | — | Haste increased by 6% during Metamorphosis |
| Vengeance | Fracture deals +35% damage | Fracture has a 30% chance to cause an AoE detonation (damage reduced beyond 5 targets) |
Druid
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Balance | Shooting Stars deal +50% damage and generate +3 Astral Power outside Eclipse | Starfall and Starsurge deal +5% damage and have a 40% chance to trigger an exploding Shooting Star |
| Feral | Clearcasting grants +5% crit chance for 4 sec | Rake deals +20% damage; Clearcasting boosts Shred/Swipe by +15% |
| Guardian | Raze/Maul, Ravage, and Moonfire deal +10% damage | Moonfire ticks can cause the next Raze/Maul or Ravage to strike again at 100% effectiveness |
| Restoration | Wild Growth healing increased by 25% | Wild Growth cooldown reduced by 2 sec and mana cost reduced by 10% |
Evoker
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Augmentation | Eruption deals +15% damage and extends Ebon Might by 0.3 sec | While Ebon Might is active, empower spells deal +20% damage and recharge 20% faster |
| Devastation | Azure Sweep deals +50% damage and +100% to the primary target | Eternity Surge grants +1 Azure Sweep charge and Azure Sweep reduces its cooldown by 2 sec |
| Preservation | Verdant Embrace healing increased by 20% and cooldown reduced by 2 sec | Verdant Embrace grows an Emerald Blossom at 100% effectiveness |
Hunter
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Beast Mastery | Bestial Wrath direct damage increased by 25% | Bestial Wrath summons 1 Dire Beast for 8 sec |
| Marksmanship | Precise Shots damage increased by +20% | Spending Precise Shots has a chance to deal 150% AP AoE damage |
| Survival | Wildfire Bomb damage increased by 10% | Wildfire Bomb triggers an extra Strike as One at 100% effectiveness |
Mage
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Arcane | Each Arcane Charge grants +1% crit chance | Arcane spells deal +10% crit damage |
| Fire | Pyroblast and Flamestrike deal +8% damage | Pyroblast/Flamestrike reduce Fire Blast cooldown by 0.5 sec |
| Frost | Flurry deals +10% damage and has a 10% chance to grant Fingers of Frost | Fingers of Frost increases Shatter damage by 15% |
Monk
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Brewmaster | Keg Smash and Breath of Fire deal +10% damage | Keg Smash costs 5 less Energy and deals extra Fire damage |
| Mistweaver | Renewing Mist healing increased by 20% | Thunder Focus Tea applies Renewing Mist for 20 sec |
| Windwalker | Strike of the Windlord and Whirling Dragon Punch deal +30% damage | Cooldowns reduced by 5 sec |
Paladin
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Holy | Holy Shock healing increased by 15% | Holy Shock transfers +15% healing into Beacon of Light |
| Protection | Shield of the Righteous deals +20% damage | Avenger’s Shield gains +5% damage per stack (up to 5) |
| Retribution | Expurgation deals +20% damage | Finishers apply Expurgation at 100% / 50% effectiveness |
Priest
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Discipline | Flash Heal, Shadow Mend, PW: Radiance heal +25% more | Atonement duration increased by 3 sec |
| Holy | Benediction has a high chance to summon Divine Image | Divine Image lasts +3 sec and deals/heals +30% more |
| Shadow | Shadow Word: Madness deals +10% damage and costs 5 less Insanity | Apparitions deal +40% damage |
Rogue
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Assassination | Garrote deals +30% damage and applies poisons | Garrote costs 10 less Energy; key abilities deal +25% damage |
| Outlaw | Blade Rush deals +30% damage (+25% to main target) | Blade Rush cooldown reduced by 6 sec and grants +5% damage for 8 sec |
| Subtlety | Finishers deal +1.5% damage per combo point | Shadow Blades lasts +4 sec and adds +6% Shadow damage |
Shaman
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Elemental | Stormkeeper grants +15% Haste for 10 sec | Stormkeeper gains +1 stack and boosts Lightning spells by 25% |
| Enhancement | Stormstrike and Lava Lash deal +15% damage | Crash Lightning increases Mastery by 2% |
| Restoration | Unleash Life cooldown reduced by 3 sec, direct heal +100% | Unleash Life affects an additional spell at 100% effectiveness |
Warlock
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Affliction | Unstable Affliction and Seed of Corruption deal +10% damage | Agony starts with +2 stacks and deals +20% damage |
| Demonology | Hand of Gul’dan deals +15% damage | Dreadstalkers deal +10% damage and last +3 sec |
| Destruction | Chaos Bolt and Rain of Fire deal +5% damage | Conflagrate generates +2 Soul Shard fragments and deals +10% damage |
Warrior
| Spec | 2-Piece Bonus | 4-Piece Bonus |
|---|---|---|
| Arms | Mortal Strike and Cleave deal +5% damage | Colossus Smash extended by 1 sec on multi-target hits |
| Fury | Rampage and Odyn’s Fury deal +10% damage | Rampage reduces Odyn’s Fury cooldown by 1 sec |
| Protection | Shield Slam deals +10% damage; Shield Charge +100% damage | Thunder Clap and Revenge deal +10% damage |
Final Thoughts
Right now, Midnight Season 1 tier sets are still only partially visible. Some bonuses already show how specs are meant to play, while others haven’t been fully tested or finalized yet, so the complete picture isn’t available at this stage.
As the pre-patch gets closer and more bonuses move into active testing, numbers and interactions will become clearer. This guide will be updated as new information appears, including bonus changes, confirmed values, and more accurate notes on how tier sets affect real gameplay.



