Delve Trinkets in The War Within Season 3 are a special set of items you can pick up from a vendor at the end of higher-tier Delves.
What makes them stand out isn’t just the stats, but the unique effects. Some are pure damage, like kicking out footbombs across the battlefield, while others focus on survival, healing boosts, or stacking buffs that can shift your entire playstyle. Depending on your class and goals, a Delve Trinket can easily fill a Best-in-Slot role or give you powerful utility.
In this TWW Season 3 Delve Trinket guide, we’ll go through how they work, where to find the vendor, and the full rotation list.
Delve Trinkets in TWW Season 3
Delve Trinkets are a special reward system tied to the Delver’s Journey progression.
- Unlock: Reach Rank 3 in the Delver’s Journey.
- Requirement: Run Tier 9+ Delves.
- Currency: Cost 2,000 Undercoins each.
- Vendor: Appears at the end of a completed run once unlocked.
How to Get Delve Trinkets in The War Within
You’ll need to unlock them through your Delver’s Journey progress. The process is straightforward but comes with a few steps:
- Reach Delver’s Journey Rank 3: This is the main unlock requirement. Until you hit Rank 3, the vendor won’t even show up.
- Run Tier 9+ Delves: Trinkets only become available in higher-tier Delves, so you’ll need to push past the lower tiers first.
- Meet Zah’ran at the end of your run: Once you finish a qualifying Delve, the vendor spawns right there.
- Pay the cost: 2,000 Undercoins per trinket. Each trinket has a flat price, and only one trinket is available at a time (based on the weekly rotation).
Delve Trinket Vendor Location
Unlike most vendors in WoW, Zah’ran doesn’t hang around in a city or hub. He only appears under very specific conditions:
- Vendor: Zah’ran
- Spawn Location: At the end of any Tier 9+ Delve.
- Unlock: Must have reached Delver’s Journey Rank 3.
Full Delve Trinket Rotation in Season 3
Here’s the complete rotation list for Season 3:
- Automatic Footbomb Dispenser
- Chaotic Nethergate
- Essence-Hunter’s Eyeglass
- Incorporeal Essence-Gorger
- Manaforged Aethercell
- Mind-Fracturing Odium
- Shadowguard’s Twisted Harvester
- Soulbreaker’s Sigil
- Symbiotic Ethergauze
- Twisted Mana Sprite
- Veiling Mana Shroud
- Void-Touched Fragment
Here’s a breakdown of every trinket’s stats and effects in Season 3:
Trinket | Ilvl | Stats | Effect |
Automatic Footbomb Dispenser | 610 | +2,753 Main Stat, +1,256 Speed | Spawns footbombs that players can kick for ~232k Fire AoE damage. |
Chaotic Nethergate | 610 | +1,256 Mastery | Use: Creates a corrupted zone for 10s, dealing ~188k dmg/sec and healing for ~27k per target (max 8). |
Essence-Hunter’s Eyeglass | 610 | +2,753 Agility/Intellect | Crits build Arcane Hunter stacks (+302 Crit per stack, up to 5). |
Incorporeal Essence-Gorger | 610 | +2,753 Main Stat | Deals ~181k Arcane dmg and grants +5,426 to your lowest stat for 20s (or highest vs Ethereals). |
Manaforged Aethercell | 610 | +2,753 Intellect | Heals boost Mastery by up to 5,250 for 15s. |
Mind-Fracturing Odium | 610 | +2,753 Strength/Agility | Builds Arcane Insanity (+2,473 Haste at 10 stacks). Kills/ally deaths add stacks instantly. |
Shadowguard’s Twisted Harvester | 610 | +2,753 Main Stat | Taking dmg may grant +3,371 Leech; <40% HP triggers +10,114 Leech (2m CD). |
Soulbreaker’s Sigil | 600 | +2,508 Main Stat | Abilities fracture souls (~203k Shadow DoT). Kills grant +1,516 Versatility for 10s. |
Symbiotic Ethergauze | 610 | +15,398 Stamina | Avoiding attacks triggers Arcane retaliation (~232k split dmg) + ~1.3M absorb shield. |
Twisted Mana Sprite | 610 | +1,256 Versatility | Summons a Mana Sprite for 10s, healing ~83k per tick (overheal becomes shields). |
Veiling Mana Shroud | 400 | +389 Main Stat | Taking dmg may grant +1,322 Versatility for 12s. |
Void-Touched Fragment | 600 | +2,508 Main Stat | Abilities/kills grant Void Fragments. At 15 stacks: +9,174 Mastery for 10s. |
Final Thoughts
Trinkets are often the gear pieces that feel the most satisfying to get, but also the most frustrating to farm. You can clear an entire dungeon smoothly, but if that one item doesn’t show up, it feels like the run never happened. In Season 3, where so many specs lean on their trinkets for burst, healing spikes, or survivability, being stuck without the right one can quickly turn into weeks of frustration.
That’s why Delve trinkets are such a relief: they’re not left entirely to RNG, but you still need to grind Undercoins, wait for rotations, and push high-tier Delves to get them. It’s a more structured farm, but still time-intensive. Of course, they’re not like trinkets from Mythic+. That’s why they’re easier.
And this is where WoW Mythic+ Trinket Farm boosting makes sense. Instead of pouring hours into the same runs hoping for luck, you can let a dedicated team farm the exact dungeon you need. You decide the trinket, they handle the grind. The result is simple: less wasted time, faster BiS, and more focus on actually playing the content you enjoy.