Destiny 2 Renegades Campaign Guide - Mission List & Walkthrough
The Destiny 2 Renegades campaign consists of six main story missions, but completion requires working through 58 quest steps and several mandatory Syndicate activities. These steps extend the total playtime and can interrupt mission pacing, especially on higher difficulties.
This Destiny 2 Renegades campaign walkthrough focuses on keeping progress steady: pointing out where the campaign slows players down, which sections demand extra caution, and how to pass each mission without getting stuck on repeat deaths or failed mechanics.
Destiny 2 Renegades Campaign Mission List
The Renegades campaign follows a fixed mission order, but progression is stretched by additional quest steps between missions. These usually involve short travel, dialogue beats, or Syndicate jobs that must be completed before the next story node unlocks.
| # | Mission | Mission Focus |
|---|---|---|
| 1 | Imperium | First operation inside Barant Imperium territory |
| 2 | Fearsome Retainer | Intel theft followed by a confined deck encounter |
| 3 | Out in the Cold | Open snowfields with heavy Cabal units |
| 4 | Fire and Ice (Exotic Mission) | Vault exploration, Ascendant Plane platforming, Light/Dark mechanics |
| 5 | The Long Con | Mars infiltration with overlapping enemy waves |
| 6 | Glory Beyond | Final confrontation with Dredgen Bael |
Fire and Ice is the longest and most failure-prone mission, while The Long Con and Glory Beyond are where Legendary difficulty punishes mistakes the hardest.
How Long Is the Destiny 2 Renegades Campaign?
The Renegades campaign consists of six story missions, but completion time is driven by required quest steps, Syndicate jobs, and difficulty choice rather than mission count alone.
- Total quest steps: 58
- Standard/Normal: best-case around ~6 hours if you keep moving
- Legendary: usually ~6–8 hours, longer if you wipe on setpieces
- Fire and Ice (blind): can take 1 hour or more by itself
- Syndicate jobs: often 10–15 minutes each, and you’ll do close to ~10, so budget ~1.5–3 hours for those steps
Normal vs Legendary Campaign
| Difficulty | Gameplay Experience |
|---|---|
| Normal | Enemies deal less damage, encounters resolve quickly, mistakes are forgiving |
| Legendary | Enemies are tankier, damage spikes punish bad positioning, add waves can snowball |
In contrast, Legendary mode presents a more challenging experience, primarily penalizing poor positioning, overlooking crucial enemies, and allowing additional waves to accumulate. However, with cautious play, strategic use of cover, and timely elimination of top-priority targets, it remains manageable. Normal mode, on the other hand, is significantly more forgiving. Encounters conclude quicker, and you can progress through missions effortlessly while focusing on the narrative and objectives rather than survival concerns.
Mission 1: Imperium Walkthrough
Imperium establishes how the Renegades campaign expects you to play: controlled movement, interior combat, and holding space instead of rushing forward. Cabal pressure ramps quickly if positioning slips.
Mission stages:
- Land in the Imperium zone and move to the marked gate
- Clear the exterior guards and unlock the entrance
- Push through interior hallways toward the core room
- Clear the room and start the data download
- Hold position during alarm waves
- Exit through the marked route and extract
Most time loss here happens during the download defense. Players usually fail by letting adds survive behind them or by overextending into long Cabal firing lanes inside narrow rooms. Treat every hallway like a controlled lane: clear angles first, then advance. Save heavy ammo for the wave section, not the initial push.
Mission 2: Fearsome Retainer Walkthrough
Fearsome Retainer is short, but the final fight punishes sloppy movement. Everything before the deck duel is preparation.
Mission stages:
- Start at the Lawless Frontier hub and board Spider’s Barge
- Infiltrate the Cabal outpost and clear interior rooms
- Retrieve Imperium intel
- Fight back through ambush points
- Defeat Bracus Amal on the barge deck
The deck fight is the real test. The arena is small, cover is limited, and standing in the open gets you killed quickly. Break Amal’s armor to create safe damage windows, and clear adds immediately so they don’t block movement or shots.
Mission 3: Out in the Cold Walkthrough
This mission shifts from tight interiors to wide open space. The danger comes from range and sustained fire, not enemy density.
Mission stages:
- Cross the snowfield toward the objective
- Clear the drop site using terrain as cover
- Scan or mark the crate to trigger the alarm
- Hold position against drop-pod waves
- Destroy Imperium Behemoths
- Extract
Behemoths are the main threat. You win by breaking their weak points while staying mobile. Standing still or tunneling damage gets you pinned and shelled. Move between cover, reduce their output first, then finish them cleanly.
Mission 4: Fire and Ice Walkthrough (Exotic Mission)
Fire and Ice is the campaign’s longest and most mechanic-heavy mission. Blind runs lose time here due to platforming resets and failed orb mechanics.
Vault Entry and Ascendant Plane
Stages:
- Clear the Imperium base and collect access codes
- Open the vault and drop into the chamber
- Enter the Ascendant Plane
This section is about controlled movement. Rushing jumps leads to resets that waste more time than playing carefully.
Balance the Scales Encounter
Stages:
- Kill enemies to spawn Light or Dark orbs
- Match orb color to the correct blight
- Charge all blights to progress
Throwing the wrong color or spamming throws causes wipes. Two clean throws are better than fast mistakes.
Disciple of Harrow Boss
Stages:
- Spawn correct adds to generate Dark orbs
- Break immunity by dunking Dark orbs into Dark blights
- Deal damage during real damage windows
- Loot the chest and claim the Praxic Blade
Failures usually come from ignoring adds during dunk phases or using heavy ammo before immunity drops.
Mission 5: The Long Con Walkthrough
The Long Con is about wave control while objectives run. Getting flanked is the main risk.
Mission stages:
- Land on Mars and move into the BrayTech zone
- Clear initial squads
- Interact with the objective console
- Survive multi-angle enemy waves
- Plant charges inside the facility
- Kill the elite guard
- Escape during the collapse
You don’t need risky plays here. Keep adds thinned consistently so objectives aren’t interrupted.
Mission 6: Glory Beyond Walkthrough
Glory Beyond ends the campaign with a multi-phase fight that punishes impatience.
Mission stages:
- Enter the arena and collect ammo
- Clear Bael’s honor guard
- Destroy shield pylons or nodes
- Phase one: learn patterns and survive
- Phase two: clear adds immediately and repeat mechanics
- Final phase: commit damage during the safest window
Clear adds first, stabilize the arena, then use Supers. Early damage often leads to longer fights, not faster clears.
Final Thoughts
If you respect the pacing, especially in Fire and Ice and the final Bael encounter, the campaign stays tight and readable instead of feeling stretched. Clear objectives, control the arena before dealing damage, and move forward with intent.
But if you’re running into difficulties or simply don’t want to spend that much time, Destiny 2 Renegades Campaign boost services are an option for players who already understand the campaign but don’t want to repeat the same sections over and over.



